Sideboard


Maybeboard


Temur, the deck of patience. Removal is king in standard and love to remove that big threat. This can be avoided with the help of good tempo cards that help keep you in pace with the opponents counter-moves. Another weakness Temur deck have is a lack of an early game, which is only hurt more by a lack of practical lifegain.

To combat these issues, I've decided 1st to add Collected Company to the deck. This instant allows for a deduction in mana used to cast spells late game, adds possibly two threats to the board and allows those creatures to inherit pseudo-haste. Second, I have moved towards ramp that won't end up hurting the deck long term. Explosive Vegetation and Beastmaster Savant help improve the speed of the deck overall. Lastly, Retreat to Kazandu has been added to grant lifegain and/or +1/+1 counters to allow lands to not become dead draws.

Here is a preview of the deck:

Creatures:

Beastcaller Savant: Creature ramp for the current standard.

Rattleclaw Mystic: A key to getting an early start. With the departure of Elvish Mystic and the lack of strong turn one creatures, this human shaman helps provide a strong mana base on a 2/1 body.

Nissa, Vastwood Seer  : Nissa, a legendary creature who has found her spark and man does she not disappoint. Her ability to not only grab you a forest, but when she sparks, she is a straight draw engine for the deck. Her ult basically wins you the game!

Undergrowth Champion: a 2/2 with landfall +1/+1 counter trigger and anti damage ability with a counter on it. A useful way to make use of the fetch lands.

Savage Knuckleblade: A 4/4 with a strong upside in this deck. His 3 mana abilities make him a formidable creature to handle through the course of the match.

Thunderbreak Regent: A self-explanatory dragon.

Surrak Dragonclaw: Because I hate my creatures being countered and love trample!!!

Dragonlord Dromoka: The Dragon made for anti control. 5/7 flying lifelinker that can't be countered is simply beautiful! The last clause is the cherry on the top!

Dragonlord Atarka: The king of Beatdown city. This Dragon don't play! The value received at 7 mana is immeasurable!!!

Instants:

Stubborn Denial: Used to stop removal, fight and planeswalkers.

Collected Company: a great way to grant your creatures a fast and meaningful start.

Sorceries:

Crater's Claws: a great to finish off the game especially if you get mana flooded.

Sideboard:

Undergrowth Champion: A powerful elemental with a unique and useful ability to stop damage from being dealt to it. In addition, landfall triggers +1/+1 counters to be placed on it.

Surrak Dragonclaw: A second brotha that is sided in against control or weenie decks.

Disdainful Stroke: added help when playing against R/Gr Eldrazi, Abzan and other decks with non - Dromoka finishers.

Display of Dominance : sided in against Esper Dragons and other decks with black or blue big creatures or removal in them.

Sarkhan Unbroken: his plus is a great draw engine. his first minus is a strong defender.

Comments and suggestions welcomed! Thank you in advanced and don't forget to +1 if you like what you see!

Suggestions

Updates Add

I've decided to utilize my ability to get white mana in the deck and make a few changes to help deal with lingering issues Temur decks face without losing the decks' overall mindset. Here are the changes:

OUT ---> IN (Mainboard)

Mountain ---> Windswept Heath
Forest ---> Windswept Heath
Bloodstained Mire ---> Dragonlord Dromoka
2x Horribly Awry ---> 2x Valorous Stance
3x Temur Ascendancy ---> Woodland Bellower + Crater's Claws + Jeskai Charm
2x Woodland Wanderer ---> 2x Surrak, the Hunt Caller

Sideboard:

2x Display of Dominance + Gaea's Revenge ---> 3x Horribly Awry
2x Negate ---> Disdainful Stroke + Crater's Claws
2x Dispel ---> 2x Temur Charm
2x Whisperwood Elemental ---> 2x Woodland Wanderer

Comments

Revision 46 See all

(8 years ago)

-2 Arc Lightning side
-2 Beastcaller Savant main
-1 Canopy Vista main
+1 Cinder Glade main
+1 Crater's Claws main
-1 Draconic Roar maybe
-1 Dragonlord Dromoka main
-2 Dromoka, the Eternal main
-1 Embermaw Hellion maybe
-3 Feed the Clan side
+2 Forest main
-1 Frontier Bivouac main
+2 Hardened Scales main
-2 Heir of the Wilds maybe
+2 Jaddi Offshoot main
-1 Jeskai Charm maybe
-1 Monastery Siege maybe
+2 Mountain main
-1 Mystic Monastery main
+1 Omnath, Locus of Rage main
and 29 other change(s)
Date added 9 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 5 Mythic Rares

29 - 8 Rares

5 - 0 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.72
Tokens Ashaya, the Awoken World, Elemental 5/5 RG, Morph 2/2 C
Folders A A Drowning
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