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Enchantment (2)


a competitive use of Primal Surge.

Primal Surge- a card most looked down upon because of its ridiculous big mana cost for a deck that cant have anything besides permanents. this creates HUGE problems for any big green deck or any deck since it is a practical requirement to have mana ramp to be able to drop a 10 drop spell. other may say "if i just use control strategies, i can stall until i can acquire the lands to play it!" and as great as that would be, control cant be run without key sorceress and instants, and they only counter act my own deck and spell.

i chose to combat this almost impossible card to use, and make it in a deck that can win in any meta/non-meta game. elves provide perfect tankynes( Deathrite Shaman and Master Biomancer), draws, (Elvish Visionary), and of corse, the strongest creature based mana ramp that exists (Elvish Archdruid, Gyre Sage, and Arbor Elf). with your primary mana source being permanents you will never run into anything wrong with your Primal Surge

now this deck is very VERY counter-able, yes i know, but thats what the side is made for. the way the side works is.... you switch out primal surge and other key cards to completely change the deck! it does not seem like much but on my older elf deck, i didnt have to make too many changes to convert it to this one. the side would have the removal and the deck would then be based on Craterhoof Behemoth.ENJOY

this is my older deck that this is based on: http://tappedout.net/mtg-decks/elvish-hoof-ramp/

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removed Gyre Sage because she really didnt help me at all. i just needed a elf body since evoling her was so hard to do........Spire Tracer just fit better and counters Boros Reckoner, since if i have Craterhoof Behemoth attack as a 90/90, if he blocks he can redirect 90 to me first..... and Spire Tracer can dodge him.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 4 Mythic Rares

25 - 5 Rares

6 - 6 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 3.29
Tokens Beast 3/3 G, Human 2/2 G, Wolf 1/1 B, Wolf 2/2 G, Wurm 6/6 G
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