Well I noticed at my local game store that Blood-Cursed Knight was an overpowered card if you had an enchantment. Luckily Stasis Snare was removal and an enchantment. So I thought that maybe I should build an enchantment midrange deck using the key element of enchantment. So here is what I have brewed in the world of MTG. Please comment or upvote.
Seeker of the Way: Enchantments will give this card a 1+1 counter and life link until end of turn. I love this card because of how fast it works and how good it is.
Blood-Cursed Knight: It works well with enchantments because of its 1+1 and life link. Not much more to say. 4/3 with life link for 3 mana. Count me in.
Auramancer: This card works fantastic with the deck. If target opponent destroys one of our removal spells we will just grab it back. Its also a great chump blocker.
Felidar Cub: We are running 4 Demonic Pact so if we need to get rid of to so we not lose the game we can sacrifice Felidar Cub and get rid of it.
Stasis Snare: A great card since its removal and an enchantment. It works well with the deck.
Silkwrap: Its pretty much the same as Stasis Snare. Removal and enchantment. It works well.
Sigil of the Empty Throne: When ever we cast an enchantment put down a 4/4 with flying. It works great with the deck. Sure it has a high mana cost and is a late game card but we don't need to worry. This deck runs a little slow and we will still have enchantments late in the game.
Citadel Siege: Do I have to explain how good this card is? It either gives a creature a buff or taps out a creature. Love it.
Palace Siege: This is a ticking time bomb so pretty much a plan B to take out the enemy.
Demonic Pact: I personally hate losing. I despise it. Although who doesn't. Anyway this card is a great aspect of the deck. It has very powerful abilities, its an enchantment, and before losing the game I can sacrifice Felidar Cub to save the game.
Shambling Vent: This card is so good. I put the card in the deck because of the sheer fact that it is great. It can become a creature and gain life for 3 mana. If you cant cast anything just activate its ability. Great card.
Cave of Koilos: Just a simple card that can help in color advantage in a game.
Scoured Barrens: This is a simple life gain land. I'm only adding 2 because there are other ways you can gan life. Its just a simple card to slow down aggro decks.