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Enchantment Shrines tribal

Commander / EDH Constellation Enchant Tokens

Maaze


Maybeboard


This is a Shrine enchantment tribal.

The main goal with the deck is ofcourse to get out as many shrines and enchantments as possible and this deck has all but two of the shriens there is. There are two shrines missing in this deck and that's by choice as the deck does not need them and those two card slots has been changed out for better cards. The two shrines that are not in this deck are Honden of Seeing Winds + Sanctum of Tranquil Light .

Other than that this deck has a little of everything, tokens, removal, lifegain and card draw to say some and here below I will list some combos as well as some things to think about when playing this deck.

I will just tell some of my thoughts rather than explain the deck in full as I believe the shrines speak for themselves and how they are to be used.

One combo that one has to think about is Aura Shards + Enchanted Evening plus any card that are or produce a creature such as Honden of Life's Web to say one. This combo just destroys one or more things for your opponents each turn.

Decree of Silence + Solemnity is another great combo to totally lock out every opponent and once this gets on the table it probably GG as most opponents will scoop. just keep in mind that Solemnity stops planeswalkers and sagas from gaining counters so play this combo as one solid unit instead of separate cards, or well play Decree of Silence as you wish but be mindful when playing Solemnity

Another lock out combo that I just added to the deck is Magosi, the Waterveil + Nesting Grounds + Out of the Tombs , a combo that will give you infinite turns.

An alternative wincon is Epic Struggle where you just need to save up 20 creatures to win and with this deck thats not that big of a problem. Just dont attack and use any creatures as blockers and as we have Ghostly Prison + Propaganda + Sphere of Safety attacking us is not that easy anyway, so just hang back and wait.

Lastly I included Clear the Mind + Learn from the Past just to make sure that if things go sour you can rewind and redo things once more.

In the Maybeboard I have also included the combo Nesting Grounds + Pestilence + Unexpected Fangs as a potential win combo, have Pestilence and Nesting Ground as well as any creature on the board. Play Unexpected Fangs on the creature and directly use Nesting Grounds to move the lifelink counter to Pestilence. Then just enjoy using black mana to deal damage while you gain life and kill of the creatures on the board.

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95% Casual

Competitive

Date added 2 years
Last updated 1 year
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

48 - 0 Rares

33 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Copy Clone, Pegasus 2/2 W, Replicated Ring, Shark */* U, Shrine, Spirit 1/1 C, Spirit Cleric */* W
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