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My Endrek Sahr EDH build. This deck is a blast to play, and is one of my favorite Commander decks. It's reasonably strong for most casual Commander tables, and is capable of doing some big dumb stuff. Endrek is an amazing value engine, and I've had so much fun running this deck.

The key reason I chose Endrek for this deck is that he can magnify so many of black's positive effects while minimizing their downsides. Whenever you cast a creature with Endrek on board, you get a bunch of extra creatures alongside it for no additional cost. The advantage is also multiplied by the creature's CMC, so when you cast a 6-drop with Endrek on board, you not only get a powerful creature, but six 1/1s on top of it for free. Few cards in the game can multiply the effects of other spells so drastically. One of black's signature "power at a price" costs is sacrificing creatures, so sacrificing creatures that were obtained for free essentially results in free value. Black's on-creature-death effects compound this advantage, giving incredible synergy at minimal cost.
This deck aims to control the board using a number of creature death effects, while building up its own position. It uses Endrek's thrulls as an extremely versatile resource, which can be converted to creature kill, card draw, life gain, opponents' life loss, and additional mana. There are also effects which convert creatures into forced discard, though I don't run those effects at the moment (see "Issues and Questions" below). Effects that trigger on the death of creatures allow the deck to achieve multiple goals at once with one sacrifice.

The deck also runs quite a bit of mana acceleration, which helps keep Endrek on the field and pumping tokens, while also helping it make use of the card advantage it can generate through things like Dark Prophecy.

Reanimation effects also play a role, and can counteract opponents' removal. It's often desirable to just let Endrek hit grave, whether it was due to removal or its own sacrifice effect, then reanimate it later in order to circumvent commander tax.

The ideal goal of the deck is to play towards a somewhat-longer game, continuously draining its opponents' resources, keeping their creatures off the board, and whittling down their life as it bolsters its own. The only real single-card, win-out-of-nowhere bombs are Exsanguinate and Torment of Hailfire, which also need a lot of mana to go off.

Razaketh, the Foulblooded is a ridiculous card in this deck, and it deserves special mention here. Casting it will kill Endrek if he's out, but you still have eight thrulls to play with, essentially letting you pick and choose anything you could possibly need from the deck, as long as you have a reasonable amount of life. This lets you pick apart the game with exactly the right response to the situation, It's also removal-resistant; if something would destroy him, just stack any of the tutor triggers on top of it and you still can get whatever you want. The only major risk with Razaketh is counterspells - if he's countered, Endrek will still die, which can mean major trouble if you aren't prepared. Have a backup plan ready if there's a risk he could get countered. 8 thrulls can still do a lot of things in this deck, so not all will be lost.

Anyway, thanks for reading, and thanks for any feedback you might have!

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

31 - 1 Rares

28 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.69
Tokens Emblem Liliana, Defiant Necromancer, Gold, Human Cleric 1/1 BW, Serf 0/1 B, Thopter 1/1 C, Thrull 1/1 B, Treasure, Zombie 2/2 B, Zombie Knight 2/2 B
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