Hi, this is a deck I have been thinking of for awhile, and as suggestions come and I play test this deck more I hope it will improve. This is a Jund deck that has multiple win-cons as I will get into later. Plus 1's and suggestions are always welcome, all comments are taken seriously. My goal for this deck is to get it to a state where it can compete with other popular and good decks in modern. If you would like to help me on my goal it would be more that appreciated.
Creatures
Sakura-Tribe Elder - Used to fetch basic lands and can be used in combo with Valakut, the Molten Pinnacle to build up your mountain base or to trigger Valakut.
Emrakul, the Aeons Torn - Can be found with Abundance and discarded with
Faithless Looting
to re-animate it using Goryo's Vengeance, or can be put into play with
Summoning Trap
. A win-con.
Primeval Titan - Used to get lands out on the field and build up for Valakut, the Molten Pinnacle or can be used to trigger Valakut. Can also just beat up your opponent.
Azusa, Lost but Seeking - Used to be able to play multiple lands in one turn, can be found using Abundance,
Griselbrand - Another win-con that you can Goryo's Vengeance from the graveyard or use Summoner's Pact to get out on the field. Can be used to draw you extra cards as well as gain you life.
Spells
Abundance - One of the ways to get the cards you need in this deck, though it may not be a direct tutor, it can still aid you a lot in getting cards you may need.
Search for Tomorrow - A great card that you can suspend or hard cast to get you lands or set up for Valakut, the Molten Pinnacle combos.
Faithless Looting
- Used to discard cards that you don't need or to discard creature cards that you want to re-animate like Griselbrand or Emrakul, the Aeons Torn. It can also be used in combination with Abundance.
Summoning Trap
- A way to get Emrakul, the Aeons Torn or Griselbrand out on the battlefield for 0 mana.
Scapeshift - Can be used to combo with Valakut, the Molten Pinnacle triggers if you haven't played all your mountains yet.
Goryo's Vengeance - Used to re-animate Emrakul, the Aeons Torn or Griselbrand.
Lands
Valakut, the Molten Pinnacle - Another win-con in this deck that can be used in combination with a lot of cards in this deck to clear a path or to burn your opponent.
Stomping Ground
- Counts as both a forest and a land so it can trigger Valakut, the Molten Pinnacle and allow you to play green creatures.
Bloodstained Mire - Can fetch you mountains to trigger Valakut, the Molten Pinnacle or fetch you swamps so you can cast Goryo's Vengeance. Can also be used to shuffle your deck after triggering Abundance.
Wooded Foothills - Used to shuffle your deck after triggering Abundance and can fetch you
Stomping Ground
to trigger Valakut, the Molten Pinnacle as well as cast you green creatures, or to fetch basic forests and mountains.
Sideboard
Amulet of Vigor - Can be used so that your lands don't come in tapped.
Beacon of Unrest - Another way to animate creatures.
Manamorphose - Mana fixing.
Iwamori of the Open Fist - Can be used to get your Emrakul, the Aeons Torn or Grislebrand out on the field.
Lotus Bloom - Used as extra mana turn three if you get it in your opening hand.
Pact of Negation - Counterspell to get a Griselbrand out on the field safely using Goryo's Vengeance, if you have him on the field you most likely won't need to pay the blue mana cost next turn as you probably will win.
Thrun, the Last Troll - A great beater against control decks.