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Enchantment (1)


There is no real win condition, its a deck I rarely use only when I am really irritated. The concept is simple, destroy, destroy, destroy and exile. The number of world destroy effects are constant within the deck. I know this deck could be better. I'm hoping to get some useful feedback.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

43 - 0 Rares

12 - 0 Uncommons

6 - 0 Commons

Cards 101
Avg. CMC 4.90
Tokens Emblem Elspeth, Knight-Errant, Enchantment Cleric 2/1 W, Morph 2/2 C, Soldier 1/1 W, Spirit 1/1 W
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