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Sorcery (2)


This is my FNM standard deck. It works fairly well against everything in my local meta except for aggro. Gruul or RUG aggro is especially problematic, since all my protection falls flat.

This deck has two approaches to winning: long-game extort or bashing in with exalted. The game plan for each match is based on what I draw and how fast my opponent is.

I switch out the Knights based on the colors I'm up against. Obzedat and Blood Baron are battling for the main deck spot, and I don't have a clear winner yet. Doomed Travelers can be brought back from the dead with Orzhov Charm if I don't have a good removal target or can't afford the life loss. The gates are a recent addition, because my creatures are so color-hungry.

I'm open to any suggestions for ways to survive a fast game. Thanks!

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

22 - 6 Rares

12 - 6 Uncommons

14 - 1 Commons

Cards 60
Avg. CMC 2.11
Tokens Spirit 1/1 W
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