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Ezuri, Hyper-Ramp Tiny Smack

Tiny Leaders Aggro Combo Elves Mono-Green Tribal

MrEM4N


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Went 4-0 with this deck in a Tiny Leader tournament.

This deck was built with the mindset of I would rather have an elf on the field than a card in the hand. Game 1 you play as much out as you can as fast as you can and catch them off guard. Game 2 after sideboarding you play it out accordingly and 50% of the time you'll never have a Game 3.

Won't go into too much depth on why i picked what I did but I'll explain what I've learned after piloting this deck for a couple months which should provide insight on my card choices:

1) I've never won a game without Ezuri. While the mana is explosive and we could probably afford to cast him 3-5 times we don't want him dying more than a couple times or we'll never be able to protect our board without his regen. Some elves were put in this deck (and cast first) with the specific intent of drawing removal spells so that Ezuri wouldn't always be the first to burn.

2) Elvish Archdruid and Priest of Titania are the most important cards in this deck, even more so than Ezuri in some circumstances. Heritage Druid is the next most valuable elf. These are the elves you should be searching for 90% of the time. The only time I search for Elvish Archdruid over Priest of Titania is if I have spare mana or I need the anthem. 70% of the time i'm getting Priest of Titania, though, because of how tight the mana constraints usually are.

3) With how fast this deck operates, you should have roughly 4-6 elves on the field by T2-3. Removal is rarely necessary when they don't have enough mana to create threats before we swing for lethal on T4 which is why I have very little of it.

4) Mana rampers like Elvish Mystic are invaluable and should never be looked down on.

5) Don't be deceived by the "Win more" cards. Too many non-creature spells in your deck means you're not spending mana on elves which are the main lifeline to enabling the massive ramp. There is enough redundancy in the deck that no 1 particular elf is necessary over another and when your primary weapon is mana (to cast Ezuri's Overrun) you dont need to concern yourself with cards like Beastmaster Ascension .

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Date added 9 years
Last updated 9 years
Legality

This deck is Tiny Leaders legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 5 Rares

14 - 4 Uncommons

11 - 1 Commons

Cards 50
Avg. CMC 1.94
Tokens Elf Warrior 1/1 G, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C
Folders GD
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