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"Fantastic Beasts and How to Get Stomped By Them"

This deck is meant to get big creatures out, fast as all get out, and control the board until they do with removal spells. I already know this isn't nearly as efficient as it could be, and that it is very weak against heavy-duty control decks. Any way I can tweak this and make it more streamlined and versatile?

Thank you in advance. I really enjoy learning more on this site from everyone. I'll be making edits as they are suggested, depending on if I have the card or not. =)

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Revision 10 See all

(7 years ago)

Top Ranked
  • Achieved #5 position overall 7 years ago
Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

25 - 4 Mythic Rares

37 - 4 Rares

6 - 2 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 5.24
Tokens Ashaya, the Awoken World, Beast 8/8 RGW, Copy Clone, Dragon 5/5 R, Dragon 6/6 R, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Human 2/2 G, Hydra */* G, Morph 2/2 C, Monarch Emblem, Wolf 2/2 G, Wurm 5/5 G w/ Trample
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