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Introduction

Feed The Graveyard, as the name of the deck states, plays around the graveyard, makes use of creatures we don't mind trading or sacrificing and takes advantage of when this creature enters the battlefield abilities (since it's pretty much the same as when this creature dies but better in that it instantly triggers, forcing their death would be pretty easy but not optimal).


The Goal

Fun and versatility are the main goals while keeping the deck decently competitive. When playing this deck, you'll face decitions that involve many options available.

For example: if you cast Wake the Dead to block and additionally trigger juicy effects, you could bring Rotting Rats if you want to discard that last card your foe's holding to, or you could bring Shadowborn Demon to destroy two of his creatures (one due to blocking it and the other one due to the trigger), or maybe you want to bring Pit Keeper and return some important creature to you hand.


Mechanics and renewable fuel

  1. Play the cheap little creatures
  2. Sacrifice the little creatures to play the big creatures
  3. Feed the graveyard and abuse the synergy for the rest of the game

Little creatures willing to be sacrificed: Festering Mummy , Bloodsoaked Champion , Rotting Rats , Pit Keeper , Bone Shredder

Big hungry creatures willing to eat the lesser ones: Demonlord of Ashmouth , Smothering Abomination , Delraich , Demon of Death's Gate

Cards that benefit from a Graveyard full of creatures:Nighthowler , Graveblade Marauder , Grave Strength , Dread Summons , Wake the Dead , Pit Keeper , Crypt of Agadeem

Cards that help filling the Graveyard (via milling, discarding or saccing):Dakmor Salvage , Darkblast , Stinkweed Imp, Demonlord of Ashmouth , Smothering Abomination , Delraich , Demon of Death's Gate , Dread Summons , Grave Strength , Rotting Rats


Example of a common start

Turn 1

Play Festering Mummy or Bloodsoaked Champion

Turn 2

Play Rotting Rats and discard a creature you would like to bring back later in the game with Wake the Dead or a card with Dredge to rush the Graveyard feed

Turn 3

Play Graveblade Marauder which is a solid blocker or attacker (whatever you prefer to do according to the circumstances, he'll excell). It's unlikely that someone will attack you if this creature is untapped except they have a 4 strenght creature willing to trade; same goes when the Marauder attacks, the opponent will only block if willing to trade or if you already have some creatures in your graveyard.Ophiomancer is also a solid 3-drop, generating deadly tokens that will prevent your opponent from attacking (without evasion at least), and also giving you a sacrificeable creature each turn (super useful in this deck!)Nighthowler is obviously one of the bigger threats in the deck if left unchecked. Will exponentially grow each turn!Stinkweed Imp is a good deadly blocker that will be more than happy to die and give you the option to mill yourself.Also there's no reason to save Bone Shredder for later, go ahead, play it and let it die. He'll come back later on.

Turn 4

Play Demonlord of Ashmouth or Smothering Abomination and start having fun;or make one of your creatures to go bigger with an early Grave Strength, it doesn't matter if you don't have a thousand creatures in your graveyard yet, this spell by itself will get you some and there's no reason to save it for later.

As for mid-game

Keep attacking with Graveblade Marauder , it enables Bloodsoaked Champion to come back and aid the attack or to be devoured by your monsters (he can always come back to be eaten again).Keep playing threatning creatures and attacking with your flying monsters, let your opponent feel the pressure. Demonlord of Ashmouth will come back from the dead by it's own if killed, stronger than before and willing to keep the siege going.If able, play Nighthowler as an enchantment-aura so that your foe has to spend two removal-cards to get rid of your growing threat; he'll have to kill the enchanted creature and then kill the Nighthowler separately.Try not to use the Rotting Rats Unearth ability unless necessary or until late-game, after you've brought them back with Wake the Dead. This way, you'll be able to trigger it's discard more than twice per rat. That's VALUE.

As for late-game

Keep playing cards, don't save anything since all of your spells not only benefit from your Graveyard's creature quantity, they also help filling it so that your next one will be a bigger hit.You can play creatures and let some mana open to cast Wake the Dead, it doesn't have to be a X=10 cast, it's super effective at any cost. You can bring back Overseer of the Damned and let it handle two creatures by it's own, or if you have too many critters on play and you are in need of a bigger pal, bring Demonlord of Ashmouth since it will stay on play after sacrificing it due to it's Undying ability. You can also bring Pit Keeper back to block and get to your hand that lovely Nighthowler so you can re-cast it as an enchantment again and force your foe to spend two extra removal spells again to handle it.Dredge your Dakmor Salvage anytime you are in the need of mana, milling yourself is awesome in this deck.Crypt of Agadeem will finish the game as soon as you draw Wake the Dead or Dread Summons; if you don't get to draw those cards, the Crypt will enable you to play around those Bloodsoaked Champion.


Insane Synergy

Demonlord of Ashmouth + Festering Mummy = When Demonlord dies, it comes back to play with a +1/+1 counter. If it dies while having a +1/+1 counter, it won't come back. When the demon enters the battlefield you are forced to sacrifice a creature; when the mummy dies, you can put a -1/-1 counter on target creature. +1/+1 counters and -1/-1 counters nullify eachother. Enough said.

Wake the Dead + Demonlord of Ashmouth = The demon will comeback for good and stay on the board if you have critters to sacrifice

Wake the Dead + Smothering Abomination = Bring some creatures back (each one trigger his own enter the battlefield ability) and draw a card for each one, including the abomination, at the end of turn when you sac them.

Wake the Dead + Bone Shredder = Good

Wake the Dead + Overseer of the Damned = this is just DISGUSTING , not only it kills the creature that it will block, it kills an extra creature, and as if that wasn't enough, it puts a token for each creature that got killed while it was on play or that died at the same time; it's insane!

Nighthowler or Graveblade Marauder or Grave Strength or Dread Summons or Wake the Dead...combined with...Stinkweed Imp or Dakmor Salvage or Grave Strength or Rotting Rats or any other way to stuff creatures in your cemetery.


Milling is good

Milling is great for this deck, not only because it empowers Nighthowler , Graveblade Marauder and opens the variety of creatures we can bring back to the battlefield or to our hand; it is also great because our little sacrificeable creatures have the ability to return to the battlefield by their own. I'm speaking of Bloodsoaked Champion and Rotting Rats. It also enables us to Dredge some of our cards if we need them or if we just want to make a bulk of our graveyard.

The deck only runs 9 non-creature spells, so the odds are in favour to drop creature-cards to the graveyard with each milling effect. Our discarding effects are creatures, our drawing effects are also creatures, even our removal effects are creature-cards! I put a lot of thought into this deck and I love how fun and versatile it is to play.


Cards that were left behind through the process

This cards were considered, tested and work pretty good too. Show


Thank you for reading :)

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Date added 7 years
Last updated 7 years
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

19 - 0 Rares

13 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.65
Tokens Snake 1/1 B, Zombie 2/2 B
Folders de Erni, Overthought Synergy
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