Now we get to the good stuff. These cards are the real meat of the deck and should be your first targets to discard when playing rummaging effects.
Ancient Stone Idol
: I'll need to playtest, but I think I may have underrated this card on release. This creature is a very hard hitter, and leaves behind a very high toughness blocker. None of that really matters though. The one thing that makes this card playable in this deck, and sets it apart from
Desolation Twin
, is the fact that it has trample. Without trample the 12/12 copy would be chump blocked to hell and the 6/12 token would only be useful when blocking.
Bogardan Hellkite
: This is a very no-nonsense card. A good attacker with a damaging etb effect. This one is really nice because you can spread the damage as thin as you want. You can take out five 1/1 tokens, or you can kill a 3/2 and a 2/3, or even just hit face for 5. The choice is yours.
Combustible Gearhulk
: Kaladesh was a really great set for this deck, and no card really embodies Feldon's playstyle like this card. A 6/6 for six with first strike is an incredible attacking body and is quite an unusual effect for red. It's ability is downright insane, either fueling your hand by being able to draw 3 cards (which is a very high number mind you), or being able to ping someone for quite a bit of damage. This deck has 32 cards that are five cmc and above, making the chance of discarding at least one of them very high. When all is said and done you've either drawn 3 cards which can be discarded by many of your rummaging outlets, or you've done a nice chunk of damage to your opponent AND those cards are in your graveyard ready to be recurred by Feldon. Overall a great addition to this deck.
Dragon Mage
: A nice body with a wheel of fortune effect tacked on. Again a pretty simple no-nonsense target.
Duplicant
: Oh baby, recurring removal? Absolutely. This card is very flexible as a threat or as a utility card because of its imprint ability. As a side note, this card can remove anything that is considered a creature when it resolves, but will not gain the power toughness of it if the base card is not a creature. A couple examples are imprinting manlands or artifacts like
Dimir Keyrune
that are transformed.
Etali, Primal Storm
: Another fun threat that scales up based on the amount of people playing. Allows you to play some bonkers cards from other decks with the added benefit of exiling those cards as well, therefore denying your opponents resources.
Hellkite Tyrant
: A really nice attacker that can steal your opponents artifacts. Although it has a win condition attached to it, you're likely to never use it for that. In my experience this card draws a lot of hate. Attacking someone that has a
Sol Ring
and a
Chromatic Lantern
on the field and taking them will make you an enemy for the entire game so swing wisely.
Ilharg, the Raze-Boar
: Gives us another way to play the deck, which can save our ass when going up against a lot of graveyard hate, graveyard stealing, or shapeshifters. Also a fairly good threat on its own.
Inferno Titan
: A card that really wants to be aggressive. The damage effect attached to this card triggers on etb and during an attack so that's three damage split between up to three creatures or players triggering twice. It's also a 6/6 that can get +1/+0 for only one red mana! The damage potential of this card is amazing if you have a few mana to spare after copying this with Feldon.
It That Betrays
: A crazy good reanimate target that swings for massive damage with an upside. With its effect and annihilator you get to steal 2 non-token permanents from them. It's so easy to ruin someones tempo with this card because it forces them to either give up creatures (possibly their commander), powerful enchantments and planeswalkers, or most likely their lands. While you can't tap a forest for green mana in this deck, it doesn't hurt to tap for colorless and ramp is ramp.
Molten Primordial
: A nice attacker with a round table mind-control. This card is great because it doesn't draw any specific player's hate, and by the time you play it you should be in decent control of the game.
Myr Battlesphere
: This card has the potential to get out of control very quickly. It creates four chump blockers every etb trigger it gets and can tap those chump blockers to get extra power and do damage to the defending player.
Etb -> make four myr -> attack while tapping two of those myr -> six attacking damage plus two damage to player -> next turn etb -> make four more myr -> attack while tapping four or five out of eight myr -> eight or nine attacking damage plus four or five damage to a player.
You get the picture
Neheb, the Eternal
: A card that's both a threat and fuel. This is honestly not a great card to attack alone, and really benefits from some friends to swing with him. The mana creation that this card can generate can be explosive though. I definitely need to test this card in the deck, but I have a good feeling about it. BENCHED
Pathrazer of Ulamog
: Another big Eldrazi with annihilator. This card has a much harder time being chump blocked thanks to the blocking restrictions it imposes on the defending player. It should be said that this card and
It That Betrays
make a killer combo if you can get them both on the field. 20 combined attack damage, forcing the defending player to sacrifice five permanents and then taking them all is extremely strong.
Scuttling Doom Engine
: Another big body that can't really be chump blocked. Has a similar leave the battlefield effect as
Spitebellows
except that this one hits only players instead of only creatures.
Siege-Gang Commander
: Although it's not the greatest attacker, this card is great for more token generation for chump blocking. It can also be used as spot removal for lesser toughness creatures by using its effect which is reminiscent of
Goblin Bombardment
.
Spawn of Thraxes
: Another good attacker with an etb damage effect. Since this one is based off of mountains in play, we have a lot of basic lands in this deck.
Tyrant of Discord
When you see a creature with a name like this you should probably get a sense for what it does without even reading the card. This creature is nasty if you get lucky. I've actually played a game where it wiped someones entire board of permanents before hitting a land. Another great combo with
It That Betrays
, grabbing anything that's sacrificed with the tyrant and putting it on your battlefield.
Tyrant's Familiar
: According to edhrec this card isn't played very much in Feldon, boasting a 26% play rate at the time I wrote this compared to a card like
Flametongue Kavu
having a play rate of 38%. In my opinion Tyrant's Familiar is a great card in Feldon and massively underplayed. If you're reanimating it with Feldon you're pretty much guaranteed to activate it's lieutenant ability which lets it swing for seven and do seven damage to a creature. It's no slouch.
Utvara Hellkite
: This card is a token generator that can also get out of control pretty quickly. This deck plays seven dragons other than Utvara Hellkite which can boost the amount of tokens that this card creates, which in turn will boost the amount of tokens even further next time this card is reanimated.
Wurmcoil Engine
: What would any reanimator deck be without this card? Much less in my opinion. This card has the potential to trade upwards twice with deathtouch and be a good source of lifegain when a deck has none (like this one). Overall a really solid beater.