After lots of Examinations of other Red/Blue/Colorless Eldrazi Doggo Decks, (and my own personal interests), I've polished and tweak this little bad boy! Very much a work in progress, but absolutely a lot of fun for you Eldrazi leaners out there like myself!
This deck is built on ramping mana and diminishing cost of colorless, (capitalizing on cards with devoid) a spooky funnel that uses cards like Tide Drifter,Prophet of Distortion, or possibly Salvage Drone along side various counters and removal, in order to delay an opponent. Until, typically between turn 5-7 a board disrupting creature cast can be made by any of the larger Eldrazi, especially Ulamog, the Ceaseless Hunger, however he is not the only win condition. If every condition is met then he is a great card to play, (alongside others complemented by counter spells in the likely attempt of removal), but with the Fetching provided by Conduit of Ruin or a Sanctum of Ugin, deadly combinations can be made. Apart from pure beat downs, different tactics can be used such as purposeful discarding of a high powered card by way of Geier Reach Sanitarium, (unless said card has been put in the graveyard by opponent) in order to use Dread Defiler and cause massive hits, Using Deceiver of Form's effect after fetching and top decking a card via Conduit of Ruin, especially Bane of Bala Ged, which is an entire board wipe typically, followed by the painful inevitable defeat to the opponent.Steps usually follow in:
Turn 1: Any mana and possible 1 drop Prophet of Distortion or Salvage Drone
Turn 2: Decisive placement of Tide Drifter or removal such as Horribly Awry or Galvanic Bombardment
Turn 3: It is most beneficial at this point to play a Herald of Kozilek and get the mana ramp rolling hot! if not, trustee counter spells or creatures should buy you time.
Turn 4: From this point comes any sort of mana ramp-er via Hedron Archive or another herald, or perhaps Kozilek's Channeler, however it is important when playing certain decks to think forward in the event they like to remove or return, in terms of mana you reserve to counter.
Turn 5+: it is very unlikely to not have a Conduit at this point, and the instruments to play him by this turn. By the point of this play, or even if you end up a turn or so behind, the placing of conduit creates an inevitable slide into playing creatures an opponent has no answers for, up to your choosing, and most wonderful of all, the inevitable win of a well place Ulamog, the deck eater.
A fun run typically consists of:
1: tap 1 mana, Prophet of Distortion
2: tap 2 mana, Tide Drifter
3: tap 3 Herald of Kozilek
4: tap 3 Hedron Archive
5: Tap 3 mana and hedron for Conduit of Ruin, Fetch Ulamog
6: Tap 5 mana and hedron For Ulamog
7: Clean your opponents deck for him.