This deck has been doing moderately well around the neighborhood, and I'm considering it for Magic Game Day 2015.
Objective: Just be generally abusive with Ajani Pridemate and Archangel of Thune, using general aggressive cards and lifegain tricks to make everything larger.
The Creatures
Hopeful Eidolon - This is really Gift of Orzhova numbers 4-6. You play it early so that when you drop Ajani's Pridemate on turn two, you start getting tokens right away.
Ajani's Pridemate
The first reason to play this deck. This creature can get large quick. It's not uncommon that you have a 6/6 swinging cat on turn 4 with this deck, and it's just amazing with the amount of life gain that the deck is running.
Archangel of Thune - The other reason to run this deck, the Archangel just makes everything larger, and by the time she hits the field, you are likely to be triggering [Path of Bravery], giving an immediate bonus to your team. It's just a really amazing card.
Oreskos Sun Guide
We need life gain in the deck, and we need a descent body. The Sun Guide gives us both. It's an offensive card, if it untaps, it feeds all our other synergies, and it works well with the enchantment packages.
Fabled Hero
We aren't sure we want this in the deck yet. We might replace it with [Fencing Ace] instead. We just needed more creatures, and properly enchanted, this is a monster.
Heliod's Pilgrim Tutor for Auras? Yes please!
The Enchantments
Path of Bravery - This is the main pump engine of the deck. It likely will increase the PT of our creatures, and if triggers our main creatures. It is marvelous and gives opponents fits when they don't have the proper removal.
Ordeal of Heliod
+
Sunbond
- This deck started off as a varient of the Soul Sister build by Conley Woods, and I decided that the one thing the deck didn't want to be was two color. This combo is the only one that survived the original deck archetype.
Gift of Orzhova :life link and evasion are the keys to victory.
Indestructibility and Spectra Ward - To be fetched when necessary by the Pilgrims to provide a hard to handle offense.
The Trick
Ajani's Presence is here just to deny direct removal and to trade favorably.
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The Sideboard is once again an unsure mis-mash of things. The Sunbond and Gift are there in case I decide that Fabled Hero was a bad idea.
Deicide
handles gods I hate and gets me back creatures scooped by enchantments. Banishing Light gets rid of issue, and Supreme Verdict clears the board if I turn out not to be the beatdown. Return to the Ranks lets me bring back creatures lost to keep the offensive going.
I hope that the deck serves you well, and I appreciate any feedback you'd like to give.
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There are no sheep! Why is there no [Nyx-Fleece Sheep]?
It's not here because the last thing the deck wants to do is be on the defensive. While it might be able to go onto the attack once the Archangel and the Path of Bravery is online, they just are not as good an attack as a general bear. I'd much rather just smash face than hold back the horde for a synergy I get out of the Sun Guides, anyway.