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Enchantment (4)


A merfolk islandwalk burn deck. Seahunters populate the board with merfolk, Aquitect's Will/Tidal Warrior to give the opponent islands, then Lords of Atlantis' stack to create a swarm of unblockables. Commence steamrolling.

Lightning bolts and Shocks clear any pesky creatures, or speed up the early-game player damage. Disintegrates + Extraplanar Lens imprinted with snow-covered lands wrap up any games that have gone wrong. If a game gets too long, Artificial Evolution turns Seahunters into dragon hunters and Balefire Dragon finishes the job.

Update: Playtesting suggests that under optimal conditions, this deck kills around turns 6-9. Doesn't like playing against control decks very much. Diplomatic Immunity might help with that.

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Removed Extraplanar Lens due to the feedback that it was unneeded. Fair point.

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Date added 11 years
Last updated 11 years
Legality

This deck is Casual legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 0 Rares

9 - 0 Uncommons

10 - 0 Commons

Cards 59
Avg. CMC 2.11
Tokens Drake 2/2 U
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