So yes, I see Thassa, God of the Sea, and I think "You need a true realm to rule over. And no, King Triton can wait this time. You, you shall rule over all that lives near, in, above, or next to the sea!"

And so, this deck was born.

I have tried to make concessions for pet cards because it's a God of the Sea deck, but I've also given in and added a few cards that just let me close the game. Generally in any given game the idea is to get Thassa out nice and early, and either win by general damage, or to draw my entire deck using Deadeye Navigator and Great Whale to generate infinite mana, and using that mana in Sphinx of Magosi to draw the entire deck, play it and kill the opponent with the interactions there in. Helping me in this process is Dream Halls letting me play out those 7-8 drops much faster.

Generally when I'm making edits to this deck I keep in mind the following set of rules:

  1. Is the card I'm adding to the deck water-based?

  2. Does it have to deal with water: tidal forces, the moon, liquids?

  3. Is it a creature that lives in, near, above, in close proximity to the ocean: Whales, sphinxes, fish, sea-gull esk birds?(a subset of this is the fact of is it a merfolk? I've been trying to avoid them, because as far as I've seen merfolk tend to work best together, rather than in a singular fashion. but if they work, they work).

  4. Is it something that helps me win? I've made some concessions in the deck. Yeah they stand out quite a bit, but would like to win some of the games I play with this deck :P

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

25 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Boar 2/2 G, Copy Clone, Elemental 1/0 U, Emblem Tamiyo, the Moon Sage
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