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Forgotten Commanders: Triad of Fates

Commander / EDH Budget Casual Multiplayer WB (Orzhov)

ThinkJank


Here, have a Primer

Welcome to this, my Triad of Fates commander deck! This deck is a Black White political deck that I'm trying to keep in the $150 range.

When I was researching this deck, I was surprised to find that many of them were trying to abuse ETB effects. The problem I have with that is Triad takes two turns to blink a single creature. Besides that, you don't have access to Blue, one of the better colors for blinking permanents, so if you really want to flicker your Angel of Despair, you're probably better off with Merieke Ri Berit. She's already the go-to Esper blink commander.

This is not the sort of deck you want to build for any kind of competitive playgroup. In order to justify playing this deck, your friends should have decks like Grenzo, Dungeon Warden, or Ezuri, Claw of Progress - decks that aren't exactly known for being good in any way, shape or form.

You will like this deck if: Show

You like your opponents being in better positions than you.

You like making allies.

You will not like this deck if: Show

Almost nothing. Triad of Fates is a bland, underwhelming commander that requires a lot more setup than they're worth. They've got underwhelming stats, a fairly high mana cost, and expensive abilities. To top it off, they aren't even very good at what most people use them for - that is, flickering your own creatures for ETB effects.

Since Triad of Fates is crap when it comes to blinking your own creatures, what else is there to do? Well, what about blinking opponent's creatures? Think about it - if you flicker an opponent's Acidic Slime every other turn, chances are they're going to make friends with you. Or, if the Riku of Two Reflections player just landed a massive Soul of the Harvest, you can get rid of it for the relatively cheap cost of them drawing two cards. Triad of Fates becomes incredibly potent against big mana decks like Kruphix, God of Horizons, where flickering a Protean Hydra (or something of similar ilk) can be a massive blowout.

Triad of Fates wants to make friends, and that's exactly what this deck does. A lot of the game is spent using Triad's abilities to clear out powerful creatures and blink the less powerful ones for value. Make friends with everyone, and don't do anything to make yourself a target. (Not like there's many cards in this deck capable of making you a target anyways.)

Early Game Show

Mid Game Show

End Game Show

Oblivion Stone - Fate Counters are among the least common type of counter in the game, with only two cards that deal with them. Besides your commander, Oblivion Stone is the only one. It's an important card to the deck, because it can increase the rate at which Triad of Fates works.

Puppet Strings, Thousand-Year Elixir, and Magewright's Stone: Much like the above, these cards enable your commander to work faster. However, these cards enable multiple activations per turn. They're very important to the deck's strategy, because they turn Triad of Fates from an awful commander into a not very good one.

Sorin, Grim Nemesis: Sorin is a powerful planeswalker who offers lots of card advantage, as well as a potential win condition. Every single ability he has is relevant, and he starts at a high loyalty that makes him hard to take down. It's worth bearing in mind that his +1 affects all opponents, not just a targeted one. This is important in case your opponent has Leyline of Sanctity or a similar effect.

Liliana Vess: Liliana's +1 ability is very useful for making friends with everyone except one person. Her ultimate can also end the game very handily. Her -3 isn't particularly useful considering it puts the card on top of your library, but it can search up an untap artifact in a pinch.

Liliana of the Dark Realms: Liliana of the Dark Realms offers the ability to hit your land drops every single turn. Her ultimate is lackluster in this deck, but she's still a good planeswalker that demands an answer, lest you accrue a massive amount of black mana and the ability to cast anything you draw with ease.

Gideon Jura: Gideon can divert attention away from you and draw it all into himself. If he needs to, he can also destroy tapped creatures, a useful ability that can greatly injure an aggressive player. He also starts with a truly immense amount of loyalty, even more if you +1 him immediately. His 0 ability can sometimes be used to knock a player down a bit of life, but unless they're already pretty low I wouldn't exactly recommend it.

Tree of Perdition: In conjunction with Triad of Fates, Tree of Perdition offers a reliable way to lower opponent's life totals to a managable amount. In games where players have the ability to gain life, the Tree offers a way to keep them at a manageable life total. Plus, it can be a great bartering chip, used to incentivize the removal of a player from the game.

Kiku, Night's Flower: Kiku provides something that a lot of creatures don't - selective removal that works best on aggressive creatures. She has no qualms about taking down an opponent's Platinum Angel or Grave Titan, but can take down smaller creatures like Eternal Witness, too. She struggles with cards like Gray Merchant of Asphodel or similar cards, though.

Xathrid Gorgon: Whereas Kiku removes creatures entirely, Xathrid Gorgon simply turns them into defenders. This high-cost creature can make combat extremely difficult for your opponents, since who knows if they'll be able to attack next turn? Xathrid Gorgon is especially powerful against creatureless strategies like Narset, Enlightened Master or Jeleva, Nephalia's Scourge

Eternal Scourge: It's a colorless Misthollow Griffin! More specifically, a non-blue Misthollow Griffin, which enables us to repeatedly use Triad of Fates' third ability to draw cards. It's not very good on it's own, but it's synergistic with our commander and it's pretty fun when you get the engine going.

So what if you can't quite swing the $150 dollar price tag on this deck, but it still looks fun? There's a few ways to lower the price tag.

First and foremost: Oblivion Stone is the single most expensive card in the deck, weighing in at a hefty $25 dollars. While it does help the game plan, it's not instrumental to it, and could probably be cut in the name of budget.

Besides Oblivion Stone, the only other cards in the deck that weigh in at over $5 are Sorin, Grim Nemesis, Enlightened Tutor,Liliana of the Dark Realms, Liliana Vess, and Gideon Jura, in approximately descending order. Cutting the six cards listed will reduce the cost of the deck by $70, almost halving the deck price.


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Thanks for checking out the deck! Any suggestions would be greatly appreciated.

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Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

27 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.52
Tokens Emblem Liliana of the Dark Realms, Harpy 1/1 B, Horror 4/4 B, Vampire Knight 1/1 B
Folders Forgotten Commanders, decks, comp
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