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What is dead may never die. This deck does what zombies do best: dying and reanimating.

The Deck:

The purpose of the deck is to run lots of recursion and control engines to get and keep Grimgrin on the field. Once he's there, I can sacrifice lots of things to make him big and swing in for massive damage. The deck features numerous board clearing strategies that make sure that there are few blockers in his way. A zombie tribal subtheme makes the deck significantly stronger with its high synergy and lots of useful tech. Most of the cards are self-explanatory, but Ive gone into a few key combos and notes below.

Note: the point is not to make lots of zombie tokens and run lords. Cards like Endless Ranks of the Dead and Cemetery Reaper haven't been included because I have to commit too many cards to the board to get value out of them.


Coffin Queen is a huge boon in this deck. She combos with a lot of stuff, including Sidisi, Undead Vizier, Silumgar Sorcerer , Solemn Simulacrum, etc. Failing an exploit creature, she can grab back something to sac to Grimgrin or simply steal something meaty from an opponent's graveyard.

Gravecrawler + Phyrexian Altar makes a nice infinite combo. Add Diregraf Captain or Noxious Ghoul and you get some serious value.

Grimgrin, Corpse-Born + Tombstone Stairwell : Get zombies every turn and dump them into Grimgrin, and you only have to pay the upkeep cost on your own turn. You likely only have to keep this around for a turn or two to get good value out of it.

Cabal Coffers + Urborg, Tomb of Yawgmoth is self-explanatory. In a deck that is nearly mono-black, there's no reason not to run it.

I'm running a number of pieces to get the cards I need. Entomb, Buried Alive and Corpse Connoisseur can grab Gravecrawler or any other creep that we need. I also run regular tutors like Diabolic and Demonic Tutor.

Contamination will lock down the game in this deck. To be fair, it doesn't hit mana rocks, but most players will need more than the 1 or 2 colored mana than they get from those anyway. This deck is fine running it because most of the blue in the deck is control magic, which becomes entirely unnecessary when no one can cast anything.

Grave Pact keeps everyones boards clear while I play around in my graveyard.

Call to the Grave accomplishes the same thing but more slowly. The upside is that the requirements to use it are a little less steep. Might switch this for Dictate of Erebos if it ends up being too slow.

Fleshbag Marauder is extremely handy when I can recurse him. Use Coffin Queen on him and he becomes very useful very quickly.


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Revision 10 See all

(7 years ago)

-1 Barren Moor acquire
+1 Contamination acquire
+1 Cyclonic Rift acquire
-1 Damnation acquire
+1 Death Baron acquire
-1 Dimir Signet acquire
-1 Entomb acquire
+1 Graveborn Muse acquire
-1 Havengul Lich acquire
-1 Lightning Greaves acquire
-1 Minamo, School at Water's Edge acquire
-1 Shizo, Death's Storehouse acquire
-1 Solemn Simulacrum acquire
+1 Sword of Light and Shadow acquire
Date added 9 years
Last updated 7 years
Exclude colors WRG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

42 - 0 Rares

24 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.67
Tokens Copy Clone, Thopter 1/1 C, Zombie 2/2 B, Zombie 2/2 B w/ Haste
Folders Zombeh, (NOT MINE) decks, Decks I play
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