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Fraying Tutelage Mill

Modern*

Sexirainbow


Sideboard

Enchantment (2)

Artifact (2)


Maybeboard

Instant (2)

Sorcery (1)

Planeswalker (1)

Enchantment (1)


Mill deck using permanents that have recurring effects, rather than instant spells.

Turn 4 wins are possible. Example: Opening Hand - Island, Fetch, Fetch, Crab, Crab, Crab, Fraying Sanity. T1 - Island, Crab. T2 - Crab, Fetch-->Island (Mill 12), Then play Crab. T3 - Fetch-->Island (Mill 18), Then Fraying Sanity (Mill 18) [48 cards milled, 9 cards drawn; 3 cards left if they don't fetch, draw, or cast non-permanent spells after Fraying Sanity]. T4 - Play land (Mill 9+9), or Supreme Verdict (Mill X+X), they should be milled out. If not, you'll either have counterspells or can draw into them with Visions of Beyond.

Basic Strategy is to disrupt the early game, play mill rocks, and continue playing a control game as mill rocks reward you for countering, board wiping, and drawing cards.

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 2 Mythic Rares

32 - 3 Rares

16 - 4 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.22
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