Look! Up in the sky! Actually, in the water! Able to leap tall buildings in a single bound! Actually, these creatures can leap many Lilly pads in a single bound! :P Frogs! A rather unusual but interesting creature type for Magic, but I feel there's some potential in them! Even if I don't win with them, it'd be fun getting into the opponent's heads and make them panic with growing numbers and dodging bullets! :3c See, apparently, the key to mastering these hoppers is getting them to effectively "leap" them onto the battlefield and then back into your hand over and over (depending on the situation)!
Never mind the fact that Valley Mightcaller already grows strong with each Frog that enters! We've already got a guaranteed send-back method through Mistbreath Elder at the beginning of your upkeep! Couple him with Sunshower Druid, and the older fellow will grow strong, too (unless you send the very same senior back to your hand which wouldn't be the worst thing either [again, depends on the circumstances of the match])! A nice way to respect your elders! :3
If you don't mind additional mana costs and tapping creatures, Dour Port-Mage is a crucial component for your deck! Not only for returning Frogs safely to your hand but also adding more cards in the process whenever any Frog safely leaves the battlefield (whether by being returned to the hand or being exiled)! And I mean any Frog! Plus just think of the many cards you can add to your hand if you have a method of bringing out Pond Prophet to the battlefield over and over again! OwO In case the opponent's gonna put the pressure on you, lock 'em down with Freeze in Place! >:3
"But I'm not done yet," as the late Billy Mays would say! Make more potential combos with Long River Lurker with any of the above-mentioned cards by protecting them from being blocked - not to mention giving all your Frogs some Ward insurance - and then exiling and returning them to the battlefield all in the same turn! If you need even more mana to work with, Clement, the Worrywort has got you covered!
Heck, that might be just enough mana by then to bust out Splash Lasher using his Offspring ability and locking down your opponent's creatures yet again! The other two big Frogs are equally useful in their own right! Not only do they both have Reach, but one will really lock an opponent's creature down big-time (unless you wanna bind your own creature_ for a free card) while the other can help you give a small buff to a creature you own by exiling it and immediately returning it to the battlefield!
Croak your fails away, losses for another day!
Let the matches play!
Down in Froggle Rock!
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Down in Froggle Rock!
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Down in Froggle Rock!
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