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Tempo Build in the U/R colours. Early game, your plan is to slam Goblin Electromancer or Young Pyromancer turn 2. Preferably the Goblin, given nearly every time you untap with him on turn 3, you have UU for one of the six counterspells, and R for one of the 8 burn spells (that cost 2). Otherwise you can cast a Steam Augury. Play to control the board, 1-1 for their cards where you can, increase board presence with your 2 drops, then when you feel their hand is removal dry (or have a counterspell to deal with it) start slamming Spellheart Chimera at around the 4+ power mark.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 1 Mythic Rares

17 - 10 Rares

20 - 2 Uncommons

10 - 2 Commons

Cards 60
Avg. CMC 2.76
Tokens Elemental 1/1 R
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