Sideboard

Creature (2)

Instant (4)

Sorcery (4)


Main Deck:

Emrakul, the Aeons Torn: If i get the card out, its basically "GG". I get to take an extra turn and then make them sacrifice 6 permanents right away.

Ulamog, the Infinite Gyre: Just an amazing card i can get out on the 5 turn. Not only that but i can also destroy one permanent of my choosing. Great card to play and can always be a game changer! mixed with Eye of Ugin deadly combo

Wurmcoil Engine : I can Get this card out right away the minute TRON is completed.

Karn Liberated : This bad boy is the deck! I can exile things that I don't want on the field! I can make people discard cards they have in their hand (even cards from my own hand), and at the very end if they exile cards that are permanents, i can then use them when i restart the game. lands, enchantments, creatures, artifacts.

Chromatic Sphere & Chromatic Star : these cards are initially the same, the only difference is there names. But mainly I use them to draw cards and if i need a specific colour mana, it gives me that mana that i need. (I usually want at least one of these cards in my hand opening game)

Expedition Map : This card just helps me find lands that i need. Either completing TRON or finding a specific land that will help me in a specific predicament.

Mindslaver : I mainly use this card to help me slowdown my opponents, but this card does help me a lot if I'm facing potshot/mill decks, or anything that effects me with spells that i cannot prevent.

Oblivion Stone : This card is mainly meant for getting rid of cards i don't like. Long story short, its my removals from the board. I am currently trying to find a faster card that will benefit this deck better but right now this is the card that helps alot. (if you know any better cards please let me know, this deck is still in the testing.)

All Is Dust : this card is basically my board wipe, i am probably going to add in 2 more for what it does. But basically since I don't use coloured permanents in this deck, i will always keep everything on the field. while my opponents lose everything.

Ancient Stirrings : Basically lets me look at the top 5 cards and put one colorless card from there in to my hand, the rest go on the bottom of my library. Amazing card since I mainly only use colorless cards.

Pyroclasm : This is basically another board wipe i have. It stops early aggro decks and provides me a little more time. if i need it.

Sylvan Scrying : Same as Expedition Map it lets me find a land and put it into my hand. A really good card for this deck.

Urza's Mine , Urza's Power Plant & Urza's Tower : are the main focus of this deck. once you have all three out you get seven mana..... you can then play almost everything in this deck! These cards are what make TRON and are VERY IMPORTANT!

Eye of Ugin : is the next major land in this deck. It lets you find any of your colorless creature cards and put them in your hand. Thus finding Emrakul, the Aeons Torn, Ulamog, the Infinite Gyre & Wurmcoil Engine a lot easier, than just waiting to draw them. It also makes all eldrazi spells 2 less to cost! which is always a plus!

Eldrazi Temple just helps get the eldrazi's out faster! (might replace with a different land card.

Temple of Abandon : This card just gives me both red and green mana. I see alot of Tron decks use Grove of the Burnwillows instead but I don't really want to pay 40$ for each so i just found the cheaper solution. I also don't want my enemy's to gain life either so it might be alittle slower, (by one turn) but it still works for me.

Forest : My two main basic lands.

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Date added 10 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

14 - 0 Mythic Rares

8 - 4 Rares

24 - 4 Uncommons

12 - 7 Commons

Cards 60
Avg. CMC 3.58
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Modern, ideas
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