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Creature (3)

Land (1)

Artifact (4)

Instant (7)


New Genesis Wave deck (updated for M15). So best turn efficiency aggro-win looks something like this:

Starting hand: Arbor Elf, Utopia Sprawl, Garruk Wildspeaker,Forest, Nykthos, Shrine to Nyx, Genesis Wave. --OR--2x Forest, 2x Burning-Tree Emissary, Garruk Wildspeaker, either Arbor Elf/Utopia Sprawl and 1x Nykthos, Shrine to Nyx (topdeck) Genesis Wave.

The REAL secret in this deck that has won so much favor with me is Fervor. It was banned when it was in standard, and anytime I've had Voyaging Satyr or Primeval Titan or even small guys having haste along with Craterhoof Behemoth it's made for a quicker, more efficient aggro win.

Problems: Something can really mess this deck up sometimes is top-decking. I can set up a great engine on a bad/undesirable hand like Garruk Wildspeaker + Fervor on T3 to put down a Prime Time on T4 and fetch 4 lands (wow!) and have an okay looking board with more mana than Urza, and enough blockers to deal w/ quite a few aggro decks (I sideboard for a lot of Tier stuff, affinity, control, ect.) but when it comes down to it I won't draw enough Big Green Stuff after the mana engine (untap sticks & enchanted lands) is turned on. I've thought about adding either Tooth and Nail or Fauna Shaman and a couple more big guys. Another problem that it has is starting the game with big green guys in its hand, b/c cards that cost 9 get in the way of starting a mana engine (hence why elfball runs just the 1 big guy). Does anyone have ideas for balance amongst these cards? (Modern only, and budget isn't really an issue, unless it climbes up to Verdant Catacombs)

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

16 - 3 Rares

6 - 9 Uncommons

17 - 3 Commons

Cards 60
Avg. CMC 3.00
Tokens Beast 3/3 G, Elephant 3-3 G, Plant 0/1 G
Folders Genesis Wave decks
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