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General Skullbriar's Droid Army

Commander / EDH Artifact BG (Golgari) Counters Voltron

Pooze


Sideboard

Instant (1)


Maybeboard


DECK DECONSTRUCTED AND WILL NO LONGER GET UPDATES

This build consists as an Isamaru, Hound of Konda and Glissa, the Traitor middle ground, while also focusing on Skullbriar's +1/+1 counter tidbit.

The deck runs a curve that focuses on cheap, but powerful artifacts meant to be played on Turn 3, after Skullbriar has been played. By turn 5, with assistance from some doubling spells and buffing artifacts, Skullbriar often has enough power to take out most players and creatures in one-hit.

Many artifacts provide trample, protection from colors, or additional blockers requirements in order to bypass creatures and hit players where it hurts.

Feel free to provide suggestions.

Suggestions

Updates Add

Feast on the Fallen --> Myth Unbound

An issue that I've had with this deck is getting cards late game that must target Skully-B in order to work, but fizzle because of Sword of Feast and Famine. While Feast on the Fallen is fantastic as a turn 3 drop I'd like to see if Myth Unbound works well, since my commander tends to get removed pretty often.

Loxodon Warhammer --> Shadowspear

The new Shadowspear is straight power creep and in my opinion the unique effect it has removing protection should not have been printed. So between O-Naginata and Loxodon Warhammer the hammer has to go for it of course. The naginata is good both early and late game, and trample is more important to me than lifeline is, and the hammer was already a little too high costed for the deck anyways.

New Maybe Cards:

Mox Opal - I run Lotus Petal to play Skullbriar turn 1, and while Mox Opal can't quite do this I'm considering it for a mana rock since I should have metalcraft anyways. Is it worth a slot though? Acceleration after turn 4 when I would normally reach metal craft isn't as important than in the first few turns.

Arcbound Ravager or Tarmogoyf - If Skullbriar gets removed in a difficult away such as being Imprisoned in the Moon, maybe it's more worthwhile to drop a cheap beater instead of tutor up or drop a spot removal spell. Each of these are now cheaper money wise (and cards I've wanted to play somewhere), and could be good fits, especially the former to me. But what creature would be taken out to keep the balance?

Hydra's Growth - This has exactly the same issue as Feast on the Fallen. It's tempting though.

Comments

Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

41 - 1 Rares

21 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.50
Tokens Beast 3/3 G, Phyrexian Germ 0/0 B
Folders EDH
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