Cluestone ramp.
This deck is only good in a multiplayer where the opponents will not think that you are much of a threat and will attack eachother allowing time to get enough mana, but late game you can be drawing lots of cards, gaining lots of life and swinging with powerful creatures.
Simic Cluestone
, Azorius Cluestone, Rakdos Cluestone, Boros Cluestone,
Selesnya Cluestone
, Orzhov Cluestone, Izzet Cluestone,
Golgari Cluestone
,
Gruul Cluestone
,
Dimir Cluestone
: these ten cards are the whole purpose of this deck. I will not be removing any. Great for ramp and late game card draw.
Mycosynth Golem: an amazing card. Usualy able to cast it for low amounts and makes almost everything nearly free.
Fangren Marauder
: insane lifegain. This guy should have at least been an uncommon. Only downside is that he is not an artifact causing him to die to Scourglass and to always cost 6.
Bringer of the White Dawn
: lets me recover sacrificed cluestones for reuse. Can usualy cast it for five. Unfortunatly is not an artifact
Colossus of Akros, Darksteel Colossus: wincons. Price doesn't matter because of ramp and Mycosynth Golem.
Mirrorworks: because two cluestones are better than one. 2 for two if I have Mycosynth Golem is a good deal. Also doubles other things like Scourglass and Darksteel Colossus
Scourglass: wipes most opponents board, leaves all my things exept (unfortunately) for
Bringer of the White Dawn
and
Fangren Marauder
.
Etherium Sculptor: makes my stuff cheaper for two.
Suggestions and +1s appreciated.