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Gettin' My Jund!

Standard*

v3ranyx93


Sideboard

Artifact (2)

Instant (3)


"I'm gonna do what every civilized American would do; gettin' my gun!" -Farmer from DBZ Abridged.

In this case, I'm getting my Jund. I have been thinking of making a good Jund deck because not only does it have some strength to it, Jund also contains my 3 favorite colors to play in mtg. Let me explain my reasoning.

Vexing Devil- Because it is a great turn 1 punch to the groin per say, as well as later being a cheap and hefty scavenge later with Varolz, the Scar-Striped on the field.

Rakdos Cackler-Also a decent 1 drop that you can unleash for some more chaos.

Varolz, the Scar-Striped- As explained before, his ability to give every creature in my graveyard scavenge for their mana cost is pretty nice. Especially when you scavenge a Vexing Devil onto a Vampire Nighthawk or Falkenrath Aristocrat for some hard hitting over their head.

Hellhole Flailer- He isn't as good as a lot of the others, but he is still nice. Being able to unleash him, then later sac him later for another burn to the face I feel gets the job done.

Strangleroot Geist- This guy is awesome. He is one of the most annoying 2 mana drop creatures in standard at the moment. That's because you have to do the "Double Tap" on him to get rid of him, and if you can't get the second "Tap" in, he just got bigger.

Deathrite Shaman- As previously stated, this felt like the better choice than Gravecrawler because he shuts down reanimator decks, as well as flashback decks.

Falkenrath Aristocrat- This lady here is a nice one to swing over the heads of my enemies with. Not only is she a sac engine to get Brimstone Volley out for 5 damage, but she also can put creatures in my graveyard to scavenge.

Vampire Nighthawk- It is somewhat obvious why this guy is in here. He is 3 mana for 3 awesome abilities that just mess with your opponent, and if he is big, he shows it with pride by what he can do for you.

Brimstone Volley- A nice burn when a creature dies, it can add insult to injury, or injury to even more injury. I might put in one more at the sake of a Gravecrawler after I playtest the deck a bit.

Searing Spear- Classic touch to any red aggro deck. It kills, it burns, and just for 2 mana.

Dreadbore- Yet another great 2 mana instant. Get's rid of any pesky creature or planeswalker out there when needed.

Putrefy- Your heavier creature removal for those dudes with regenerate, or if someone has an artifact that seems to help them a little too much.

Rancor- Because every aggro deck with green in it needs this card. It annoys a lot of decks that come across it because it's so hard to get rid of. Also +2/+0 and trample for 1 green mana, I say yes.

All this being said, feel free to comment and I will gladly take any suggestions, especially while I am making my sideboard for this.

Suggestions

Updates Add

Okay, so I just remembered this baddy from pre release after seeing it again. I feel instead of the optional 2 damage turn 2, I feel the 3 damage would be greater from Spike Jester. Any opinions on this?

Comments

Date added 11 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

25 - 9 Rares

18 - 0 Uncommons

8 - 3 Commons

Cards 60
Avg. CMC 2.18
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