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There is a new big green beater in town.

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I have always liked commanders that allow you to reduce their casting cost. It shouldn't be too hard to have 12 power on the table and more if needed thanks to permanent pump from things like Beastmaster Ascension.

The key to playing a deck like this is to NOT OVEREXTEND. There will be removal and boardwipes headed your way for sure. If you can manage to keep from dumping your hand you stand a much better chance of getting an alpha strike off with Ghalta. Its hard to not fill the board with threats when you have the mana but keeping to a few at a time makes you less likely to get hated on and makes the board wipes hurt less. Nothing worse for opponents than having to use a board wipe to off one or two threats only to see us play more threats the next turn.

Every anthem effect not only makes our creatures more threatening but also reduces our commander's casting cost by whatever the anthem bonus is. Gaea's Anthem is +1/+1 to each creatures and -1 casting cost to our commander for each creature we control. Normally, I shy away from minor anthem effects because they didn't do enough. Our commanders ability makes them relevant.

I currently have 4 different anthem effects: Gaea's Anthem, Beastmaster Ascension, Caged Sun, and Paragon of Eternal Wilds. While they are better with Ghalta than in other decks I'm not sure I should run too many so this is a good place to start.

In the same vein is creatures that permanently pump up themselves or others such as: Rhonas the Indomitable and Rishkar, Peema Renegade.

Aside from being large we need our creatures to stick around as often as possible. I am running a slew of tough to kill creatures with hexproof, Indestructible and/or regenerate: Carnage Tyrant, Dungrove Elder, Rhonas the Indomitable, Silvos, Rogue Elemental, Stonehoof Chieftain and Thrun, the Last Troll.

These creatures make sticking around a little less worrisome. They also offer a great outlet for some of the auras and equipment that may be intended for Ghalta: Hedron Matrix, Eldrazi Conscription, Rancor. We also have Asceticism to make all of our creatures difficult to remove and Yeva, Nature's Herald and Vedalken Orrery to give our opponents less time to react to them hitting the field.

Most of our opponents will be taken out with commander damage. Hedron Matrix, Fireshrieker and Eldrazi Conscription make a single alpha strike with Ghalta a very real possibility. To achieve this end we have Rogue's Passage, Whispersilk Cloak and Bellowing Tanglewurm to help us sneak though.
Our opponents aren't dumb. Once they see our commander they will know what we are aiming to do. But hey we are mono green... deception is not our style. We need to make sure we can protect ourselves from boardwipes and removal with things like Heroic Intervention.

We also have two ways to cast some spells at instant speed in Vedalken Orrery and Yeva, Nature's Herald. Combined on the rare occasion with Cloudstone Curio allows us a way to cast creatures in response to removal to save our critters. Erratic Portal can also save a creature but only one per turn.

And of course we have the staples Lightning Greaves, Swiftfoot Boots and Whispersilk Cloak to help protect our investments. I have also included Alpha Authority which doubles as protection and evasion!

Cards to Consider: Path of Discovery, Wayward Swordtooth

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Date added 7 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

32 - 0 Rares

24 - 0 Uncommons

10 - 0 Commons

Cards 99
Avg. CMC 3.98
Tokens Ashaya, the Awoken World, Beast 3/3 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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