Intro:
This deck started out as an idea of a tron deck that wouldn't cost a fortune (so the main point was trying to make it without the expensive planeswalkers: Karn and Ugin), but would still be competitive. But after a bit i have made a few developments and it is no longer that much of a "budget deck".
Strategies:
So the aim of this deck, as with most Tron decks is to assemble the urza tron lands as soon as possible (Turn 3 is most desirable) and play high cost eldrazis. In this iteration of the deck, due to it's budget nature there aren't any karns or Ugins to ramp into - Instead the early game plan is to get Bane of Bala Ged out on turn 3, then proceed to attack with it until your opponent has nothing in play. After doing this another great thing to do is play Ulamog on turn 4, exile what little permanents they have left, attack with him next turn and exile the majority of their deck. The final stage in this combo, so to speak, is to play oblivion sower after exiling a load of your opponents deck and permanents in play and steal all the lands so that you can play even more eldrazis. This deck can get out of hand really quick and i have also included a Kozilek the great distortion to be played when you have no hand so that you can draw a load of cards and play them with the excess amount of lands that you will likely have (or you could try use his counter ability if they are still able to play things).
Conduit of ruin acts as a creature tutor and it makes the first creature spell you cast each turn cost 2 less, making it even easier to play all of the eldrazis.
Desolation twin is 2 10/10's for 10 mana, what else needs explaining about that?
Eye of ugin can act as a good way to cheapen the cost of your eldrazis and it also allows you to tutor up even more creatures to play with the extreme amounts of mana that you will aquire with this deck.
Best hand to keep is 1-2 different urza lands, some land tutors and some threats to play (most desirably a bane of bala ged and potentially another high cmc creature)
I know it's not unbeatable, but it just feels so great when you stop your opponents from being able to play anything by using bane of bala ged to exile 2 permanents they control each turn from as early as turn 4.
Outro:
Well guys, tell me what you think of it and what needs improving. Feedback is greatly appreciated. Also i would like to apologies if the layout of this deck is bad, this is my first time using this site.
Extra note:
One last thing; The play test seems way less reliable than real life, i know this because when actually playing with this deck i can very consistently get out bane of bala ged or wurmcoil or oblivion sower or conduit of ruin out on turn 3 and then get out a crap ton of eldrazi (if the opponent doesn't stop me) in a surprisingly low amount of turns.