Ghyrson Starn leads this plucky bunch to fight in a classic style: Spellslinging. Using a healthy dose of burn cards, enough counters to control the game, and a few tricks to up the damage along the way!

What are we trying to do?

We are trying put up a good show by utilizing low cost spells to push damage across the board, utilizing multiple sources to generate 1 damage pings for Ghyrson Starn to proc off of. There is a focus on damage that will impact as many things as possible.

How can I help you?

I am wondering if I should invest more heavily in ramp. There is a fine balance to achieve to between having good draw and having the mana to support it.

Otherwise I am thinking adding more removal, I leaned heavily into counterspells because they can help trigger the damage.

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Revision 2 See all

(4 months ago)

-1 Abrade main
+1 Archaeomancer main
-1 Archmage's Newt main
-1 Bag of Holding main
-1 Blast of Genius main
-1 Burnished Hart main
-1 By Force main
-1 Cancel main
+1 Champion's Helm main
+1 Consider main
+1 Crab Umbra main
-1 Crackling Drake main
+1 Disrupting Shoal main
+1 Dissipation Field main
+1 Eel Umbra main
-1 Enigma Drake main
-1 Expedition Mapfoil main
+1 Fact or Fiction main
-1 Fear, Fire, Foes! main
-1 Fire / Ice main
and 50 other change(s)
Date added 4 months
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

21 - 0 Rares

15 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 2.47
Tokens Clue, Copy Clone, Coruscation Mage 1/1 R
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