Otherwise known as goblins this has been one of my favorite deck types to play ever since I was a yung thug. This deck doesn't need much explaining in terms of what it does. In short, your ideal opening hand is a few mountains, probably an aether vial if you decide to play it and spit out a goblin with the vial.So now I am going to discuss, what I run and why, how it works, what the deck is trying to achieve, why I picked multi-color for goblins, and what decks I remember it doing poorly against. First and foremost I play goblin piledriver for very obvious reasons first it's protection against blue is fantastic, the stat buff it gets from your other goblins is always relevant and it's low mana cost makes it easy to spit out with aether vial/normal cast. One thing to note aether vial is not vital for this deck to work but from my experience, it makes the deck far more consistent. If you decide not to run aether vial I personally think Warren instigator is a solid choice, although easier to destroy than aether vial it can spit out goblins just as effective especially with fatal push taking care of the majority of threats in modern. I run 4 lightning bolt as a more of an aggressive play than a defensive, I personally like burning my opponent for 3 but, if there are creatures on their board those must die, cracking your opponent's skull open with goblins is what this deck is all about. I run 4 goblin grenades as the primary source of burn and is solely used for aggressive plays, again although this can be used defensively the primary reason you play these burn cards is to kill your opponent as quickly as possible. I run 4 Mogg War Marshal because he spits out two tokens and that is fantastic.I run 3 chieftain so all the goblins I spit out are ready for battle immediately and get a significant buff. I play 3 mad auntie for the buff and that's it. I play Krenko mob boss because it wins you games by spamming the board with goblins. I play urborg, tomb of yawgmoth to always have a consistent source of black mana. I play four cavern of souls because it makes the goblins uncounterable and makes a favorable match up against any blue decks. I am half and half on bushwacker, his kicker is only good for the buff since usually, all your goblins will already have haste. I play rabblemaster because when he attacks and you have a good board he wins you games. Ideally, rabblemaster is the last one you attack with so he gets the buff from all your other attacking goblins. I run 4 krenko's command because more goblins is never a bad thing. Oh and I run goblin guide because of his solid 2/2 haste stat line and is always giving my opponents lands ;::))))) (kill me)
**Strengths:-Strong board presence-wins fairly quickly-with the cavern of souls, it wins against most blue decks especially with a piledriver-me go face? yes, me go trade? no-goblins are basically better than trolls because they are actually playable and frustrate your opponent equally as much because of how fun this deck is to play-does fairly well against infect because you can usually kill their threats before things get problematic(mostly due to fatal push)
Cons:-barely sees any professional play because it loses to a majority of board wipes in modern-can easily have bricky hands-its lack of lands in favor of creatures and spells makes it vulnerable to land destruction-loses to most combo decks -play against another aggro deck can sometimes be the awkward match up-blood moon makes you want to die inside-goblin guide giving your opponent lands-if you have none of these cards be ready to destroy your wallet if you follow the list to a tee(exclude aether vial and cavern of souls and this deck is fairly budget friendly)**