To shortly introduce myself, I've been playing Magic since Odyssey. As time went on and less and less of my friends kept up with playing the game I slowly found myself with a ton of cards I used to cherish and no one to play with. I used to enjoy standard until the grind and cost wore me down. Sometime in 2010-2011 I heard about Elder Dragon Highlander and the emerging "Commander" format. It seemed like a perfect place to use my old cards and enjoy the game the way I used to. I still had the problem of having friends that just weren't keeping up anymore and not following the new cards and new decks. So that's when the idea hit me: build my own meta, use my own cards and design my own "fun". It isn't easy, there are some balancing issues of course, but it is a great way to loan decks to my buddies to use while we drink and enjoy the game without any of the unnecessary expense on behalf of people who aren't into it as much as I am. Its also rewarding to see people find interactions and combos I hadn't considered before. With a varying degree of play styles and ability it's always fun to get hands on decks.

An important thing to me is that every deck tries to deal with things differently. Magic is a very vast game so trying to disperse the myriad of options amongst the decks is something I'm always on the lookout for. So I will attempt to break that down here. Since I have so many cards to write about these will be brief to none. This tribal deck was built roughly around 8x8 philosophy. The goal of this deck is to play Gishath ASAP and hit people with it to get a massive swell of Dinosaurs to win with combat damage. There is also an Enrage subtheme

The mana acceleration plan involves two different plans: Cost reduction and Land ramp. Since the goal is to play Gishath quickly, our card selection also reflects that goal. There is obviously a need to have a fallback option of hard casting some of our creatures.

•1• Mana Acceleration

  1. Atzocan Seer
  2. Cultivate
  3. Drover of the Mighty
  4. Explosive Vegetation
  5. The Great Henge
  6. Migration Path
  7. Mirari's Wake
  8. Regal Behemoth
  9. Wayward Swordtooth
  10. Ranging Raptors

•2• Cost Reduction

  1. Herald's Horn
  2. Kinjalli's Caller
  3. Knight of the Stampede
  4. Marauding Raptor
  5. Otepec Huntmaster


Alela, Flying Faerie Family (Moxfield)

Sedris vs. Nekusar

PROSSHDAQ

Gishath, Enraged Avatar

Tuvasa, the Sunlit Bantchantress

Anafenza the Hatebear

Shu Yun, Silent Spellslinger

Yarok, Land-Horroricon

Zurgo Equipmentsmash

All decks in the meta are balanced against one another with no repeat non-land cards. If a deck is missing something obvious its probably a good bet it is played in a different deck.

All Decks have moved to Moxfield

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Revision 3 See all

(4 years ago)

+1 Garruk's Uprising main
-1 Runic Armasaur main
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

37 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.13
Tokens City's Blessing, Copy Clone, Dinosaur 3/3 G, Monarch Emblem
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