This is my version of a Gitrog deck that still allows your opponents to interact with you. I know when you sit down at a table with people you haven't played with before they already assume your going to shut them out and just play by yourself. Well I didn't want that but wanted to utilize lands in as many ways possible while still having ways to win early enough if needed.

I feel this deck is very self explanatory in that depending on your draws you will know your play. I typically try to play ramp and get The Gitrog Monster out asap. Once that has started and he wasn't countered I am normally drawing into my spot removal and ways to play multiple lands. I am normally either messing around with card draw and waiting t pull a creature or I have a creature out with landfall and can take my time swinging in. When things get hairy because your opponents will see you as the main threat at the table I have utilities like squandered resources, splendid reclamation and scapeshift to help get some crazy ramp going so you can hopefully play Avenger of Zendikar and roll that into a Craterhoof Behemoth win.

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Casual

98% Competitive

Revision 31 See all

(1 month ago)

-1 Quirion Ranger main
+1 Wight of the Reliquary main
Date added 5 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

52 - 0 Rares

15 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Bear 2/2 G, Beast 3/3 G, Beast 4/4 G, City's Blessing, Elemental 5/3 G, Elephant 3-3 G, Plant 0/1 G, Worm 1/1 BG
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