Hey Guys This is my kuldotha red deck.I modified the deck that at start was mostly based on creature spells.I added spells that generates tokens like Dragon Fodder Hordeling Outburst and Kuldotha Rebirth to enlarge my goblins army and win the game directly. I tested it and works very nice but im open to any suggestions!
Creatures 17
*3 Foundry Street Denizen..imho better then Bonded construct because it works greatly with kuldotha rebirth and mogg marshal and it can deals easily3damage on turn2..in addition it's a goblin and is sacrificable with goblin grenade.
*4 Mogg War Marshal..it's a really useful card..it "upgrades" the foundry street denizen,it gives you an extra goblin and works greatly with goblin grenade..
*4 Goblin Arsonist..the ability is perfect to deals 1extra damage with a grenade or to kill any noisy 1/1.
*4 Goblin Bushwhacker..the king of the deck..it will doubles our damages.
*2 Reckless Bushwhacker.twin of the other Bushwhacker to have more chances to draw it and doubles our damages!
Spells 16
*4 Goblin Grenade...5damage for 1 goblin..maybe sacrificing a mogg marshall or an arsonist.
*4 Kuldotha Rebirth..3goblins for an artifact..perfect combo with ichor Wellspring..This combo "resolves"the historical limit of goblin decks,the draw.
*2 Goblin Offensive...this card could be really useful sometimes when we are blocked(it can happens specially vs other aggro decks)and we cant attack..In this situation we can change our aggro strategy and make up a big army to deals damage with Goblin offensive (i did also 12damage with it)or goblin grenades.
*4 Dragon Fodder...the power of this deck is "the number" and this card help us on this way and at the same time it works with the foundry street denizen.
*2 Hordeling Outburst 3tokens to Grow up our token's army.
*4 Ichor Wellspring-As i said it's a perfect combo with kuldotha rebirth.
*2 Prophetic Prism Less strong then ichorwellspring but anyway it gives us an extracard and is sacrificable with kuldotha rebirth.
*4 Impact Tremors: it works perfectly dealing some extra damage thanks to the sinergy with card:mogg war marshall, Dragon Fodder Hordeling Outburst and Kuldotha Rebirth
*1 Fireblast the higher mana cost is 2 so we'll have easily extraMountains sacrificable! This is a good finisher.
Lands 17
13 Mountain4 Great Furnace
Sideboard
*4 Boros Charm Against mass removals could helps a lot.
EDIT
-1 Foundry Street Denizen
-4 Goblin Cohort
-1 Prophetic Prism
-2 Shrapnel Blast
-1 Mountain
+2 Reckless Bushwhacker
+1 Dragon Fodder
+2 Hordeling Outburst
+4 Impact Tremors
DECK COMBOS
*Impact Tremors + card:mogg marshal , Hordeling Outburst,Dragon Fodder, Kuldotha Rebirth
PERFECT HAND
1mountain,1great furnace,1street denizen,1bushwhacker,2dragon fodder (or mogg marshall)),1 goblin grenade (or fireblast)
TURN 1
Draw-->kuldotha rebirth
MOUNTAIN
Play--->Foundry street denizen
Turn 2
Draw--->ichor wellspring
Great furnace+mountain
Play--->Dragon fodder
Attack for 3with Foundry street denizen.
Opponents hp=17
We have 2tokens + foundry street denizen on the battlefield.
Turn 3
2mountain + 1 great furnace
Draw---> goblin arsonist
Play--->ichor wellspring(1extra card for us) + kuldotha rebirth
Attack--->we attack only with foundry street that is a 5/1 now..the opponent will probably block..np we have 5tokens.
Turn4
3mountain 1great furnace
Draw---> goblin offensive
Play--->Bushwacker+goblin's offensive+goblin grenade sacrificing goblin arsonist (or fireblast sacrificing 2mountains
Attack---> we use goblin's offensive for 7damages..we attack with 5tokens + 1 goblin arsonist +1bushwhacker for other 14damages..Probably the opponent would block 2tokens so ONly 10damages will pass...we sacrifices goblin arsonist with a goblin grenade for 6 extra damages.
Opponents hp=-
TOTAL DAMAGE AT TURN 4: 23