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Goblin Machinist Turn 4 Win! 36.8 Damage

Legacy Budget Casual Combo Theme/Gimmick UR (Izzet)

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So you're thinking this, how the hell can Goblin Machinist win the game on turn 4? He has no evasion, costs 5, his ability is over costed, he might have some kickass art and looks like a Mad Max extra but that sadly doesn't win games. Or does it?

The sacred trio that enables this is Goblin Machinist + Soulbright Flamekin + Training Grounds . This allows Goblin Machinist to be summoned early, gives him trample, an ability that reads : gain 4.6 attack. Now do this 8 times. With a bit of luck you can win on turn 4, if not 5 or 6 is easy enough.


TURN ONE

Island and Training Grounds

TURN TWO

Mountain and Soulbright Flamekin

TURN THREE

Any land and Goblin Machinist

TURN FOUR

WITNESS ME! Pump Soulbright Flamekin to give Goblin Machinist trample, pump dat 8 times to give aprox 36.8 attack and let loose.


The rest of the deck abuses Fluctuator and high cost cyclers to both find the cards I want and to act as damage sources for Goblin Machinist . Even without Fluctuator if you have Training Grounds and Soulbright Flamekin you can start to cycle the old fashioned way on turn 3 with the 8mana produced to try and find Goblin Machinist or just summon the cyclers like Ridge Rannet for defense. Even with REALLY BAD HANDS just cycle the old fashioned way by just paying 2 mana.

This also might be one of the most silly and budget OTK's too!

UPDATES! Giving some cycling lands a go! Should make it much more consistent! So Remote Isle and Smoldering Crater are now in!

Happy Machining!

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Date added 9 years
Last updated 7 years
Key combos
Legality

This deck is Legacy legal.

Rarity (main - side)

8 - 0 Rares

20 - 0 Uncommons

24 - 0 Commons

Cards 60
Avg. CMC 4.60
Folders COMBO, crap cards made less crap
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