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Enchantment (3)


Ok, so the idea is to Pillowfort for most of the game using Ghostly Prison + Windborn Muse and to keep any spirits I cast alive with hexproof from Drogskol Captain + Rattlechains Spell Queller will be for those pesky "target player sac's a creature" spells. If anyone plays a destroy all card I'll have Selfless Spirit to make my guys indestructable. Tallowisp is in here to help search for Call to the Kindred + Steel of the Godhead Endgame idea is to have my nice safe Pillowfort to attack from with either Geist of Saint Traft + Godhead of Awe while they have hexproof and are unlockable due to Steel of the Godhead. Godhead of Awe is mostly nice to have to nullify my opponent's creatures should they pay the Mana to attack.And read Wall of Denial flavor text if you wonder why I have it. Credit where credit is due, http://tappedout.net/mtg-decks/spirit-tribal-07-01-13-1/ I really liked where this guy was going with his spirits and borrowed some of what he used. Also thanks twallaspog and Gaunth for brainstorming with me and giving your advice. Looking forward to input on specific cards and how many copies per card.

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

21 - 0 Rares

14 - 0 Uncommons

3 - 0 Commons

Cards 63
Avg. CMC 3.07
Tokens Angel 4/4 W
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