I'm a simple player. I like having creatures, and my opponent not having creatures. Green plays them, black removes them.
Early game is mostly disruption. Thoughtseize, Abrupt Decay, Hero's Downfall are the main plays, and hopefully a turn two Sylvan Caryatid to rustle aggro players and help stabilise my mana base. Ideally, this would be followed by
Read the Bones
to replenish my hand with a bit of scry so that I can be selective.
Mid game is when the creatures come.
Dreg Mangler
is a nice card I only recently started to appreciate. Helps early game with some late game potential as well. Courser of Kruphix is also a nice card because it adds stability. It's hard to burn and can hold off low drop creatures, but most importantly is its potential to drop lands, rather than play a card from your hand. Even if you have lands already, your opponent doesn't know that, and having a hand in black with open mana will make them sweat if they run creatures. Desecration Demon is another good card to play now, for obvious reasons.
Mid-late game you want to have 6 mana for a
Reaper of the Wilds
. A good card to have if you can keep the mana open for hexproof. A scary card to have if you manage to enchant it with
Gift of Orzhova
. Of course, gift works on other creatures too, it's just preferable to have it on something that won't get removed straight away. The lifelink is relevant, also with Courser of Kruphix, to help keep you out of the danger zone that all the life you were probably paying for your spells, let alone those of your opponent.
That's the general plan.
Drown in Sorrow is important as it sweeps just below
Dreg Mangler
and Sylvan Caryatid, killing many creatures in the current meta, such as weenies, elementals, Elvish Mystics, etc. You'll be subbing this in more often than not.
Mistcutter Hydra is a no-brainer against blue decks
Deadbridge Chant can keep your momentum rolling for longer games.
Golgari Charm is some good utility, hitting tokens, god weapons, Detention Sphere,
Chained to the Rocks
, and other prevalent enchantments.
Two
Golgari Guildgate
s were recently added to ensure a stable mana base.
This deck should become scarier come the next expansion, when GB receives its god and scryland. Hopefully some other interesting cards in its colours too - gorgons most likely.
I will be putting this together shortly. I'm currently considering
Herald of Torment
over Desecration Demon and Primeval Bounty over Deadbridge Chant. Possibly
Dark Betrayal
, although I feel I have enough mana for it to be unnecessary over a Hero's Downfall. I'm also considering throwing in some scrylands, but I don't think they're necessary either... so maybe.
Tips, comments and general feedback appreciated.