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GR Marvel Energy Ramp

Casual* Artifact Ramp RG (Gruul)

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This deck has the potentially of marvel on turn 4 semi consistently I would say Close to 40% of the time from testing thoroughly on cockatrice. The Deck operates in the manner in which it does not have to do that to be powerful it has Survive ability with some surprising cards that help fuel the deck for powerful plays.

  1. Turn 1 tapped land

  2. Turn 2 Woodweaver's Puzzleknot

  3. Turn 3 Woodweaver's Puzzleknot or Sac The First One. Or Harnessed Lightning .

  4. Turn 4 Aetherworks Marvel Hitting All Types Of Powerful things the most impressive one hitting on turn 4 Ulamog, the Ceaseless Hunger on the play exiling two lands throws such a backbreaking game on the other deck they must have Very specific removal spells or they lose the game on the spot.

Vessel of Nascency Only Turn 1 in the deck it helps you to fuel your graveyard if you Want to go for the Emrakul, the Promised End play which can happen as early as turn 6 seeing as we are not running all types possible in standard.

Chandra, Torch of Defiance It's been alright so far in the list for something else I can see going down to two. It provides removal,potential extra cards, and Ramp. Which Sometime just makes a t5 World Breaker . This deck has that combo in it but can also just curve out powerfully which I really like that. Nissa, Vital Force I really like the new nissa -3 to get anything back is awesome and already worth the card when you play it. The +1 is solid and pushes pressure or makes a good defense. The Ultimate I rarely use because I love the other two abilites but when you do it unless you draw two lands in a row it never provides a bad draw.

Last card I specifically want to talk about would be Combustible Gearhulk this type of deck is right where this card fits in. Game one you play this they may let you mill and you burn them for on average 6+ sometimes the one hit KO which is satisfying . When that doesn't happen they let you draw 3 cards after playing a 6/6 first strike. This Card is just value all over and by far one of the best cards in the deck.

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Date added 8 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

26 - 4 Mythic Rares

10 - 8 Rares

8 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 5.56
Tokens Elemental 5/5 RG, Emblem Chandra, Torch of Defiance, Emblem Nissa, Vital Force, Energy Reserve
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