Hello all, welcome to the description for my updated Four Color Dragons deck for the new standard next month! It is a dragon based control deck, featuring all of the dragon synergies you could ever want. CURRENTLY UPDATING THE DESCRIPTION*****
Let's start with talking about each category of the deck and explaining each cards' inclusion and purpose.
First, the DRAGONS!
4x Thunderbreak Regent is part of the originial vision and inspiration of the deck. I thought to myself, "a resolved Thunderbreak Regent with Stubborn Denial backup is pretty strong. And annoying! Yay control!" I'm kind of a prick, as you can see. Silumgar, the Drifting Death is a tough to deal with threat. It's kind of a nonbo with Thunderbreak Regent, but that's ok. Dragonlord Ojutai is an awesome card and works well in this type of deck. Getting to attack with counterspell back up feels nice.
Now for the non-dragon creatures:
Jace, Vryn's Prodigy
. This card needs no introduction, very powerful. Let's me recast a lot of great spells and helps me dig for land, counters, etc.. It even literally fuels my Dig Through Time, what a bro!
That's the creature package, which I am pretty happy with.
Onto the counters of the deck!
Probably the best card in the deck is Silumgar's Scorn. Can't be overstated how powerful this is. Even without a dragon, which isn't that often, it force spikes curves into god-damned oblivion. I love this card, for reals. Stubborn Denial is freaking awesome with any dragon out. Have you ever spent one mana to counter an Ugin, the Spirit Dragon? Because if you haven't, you aren't living buddy. Stubborn Denial
+
Thunderbreak Regent
is a bread and butter type of combo in this deck, essentially Lightning Bolting them and saving your creature.
That's it for the counters, let's move onto the black and red parts of the deck. The awesome, synergistic removal!
Crux of Fate is great, by the time I am casting it Jace, Vryn's Prodigy
is long flipped or dead. Of course, sometimes it's just a massive one-sided field wipe, which can end a lot of games. Two of them might be unnecessary, but I really do like to cast it in games.
Foul-Tongue Invocation
is a nice card, even better now that Elvish Mystic is out of standard. The four life is really sweet, especially if they can sac something only so-so. Draconic Roar is a huge swing. Bolting a creature and a player is worth two mana, pretty much every time. It's just not great against creature-light decks. Added Crackling Doom. Pretty powerful spell, works well with my other removal!
Speaking of Dig Through Time, that's a pretty great card to find Dragons, Counters, Land, Removal, really anything you need!
That's all of the spells, let's get into the mana base.
4x Bloodstained Mire. Fetches for Swamp, Mountain, Smoldering Marsh and
Sunken Hollow
. Pretty sweet.
4x Polluted Delta. Fetches for Swamp, Island, Smoldering Marsh,
Sunken Hollow
and Prairie Stream. Also pretty sweet.
3x Smoldering Marsh, 2x
Sunken Hollow
and 3x Prairie Stream. The tangolands (or whatever you want to call them, I don't care at all) are awesome. Mana bases are going to be so smooth for this standard. Also, I'm running 4 BR fetches, 3 BR tango and 4 UB fetches, 2 UB tango as well as 2 UW tango. This gives me plenty of white sources for Dragonlord Ojutai at a low hit to my mana. I really want to hit two blue on turn two, which happens a lot with this base.
3x Island, 3x Mountain, 1x Swamp. Works out pretty well, don't need a whole lot of basics. If I can get just two of them, the duals are a lot better, but it's ok if the duals have to come in tapped as well.
2x
Haven of the Spirit Dragon
. Brings back my dead dragons and helps me cast them. Very helpful, since this is an untapped source for all three colors, as far as dragons are concerned.
SOURCE BREAKDOWN COUNT HYPE:
Potential RED sources: 14.
Potential BLACK sources: 14.
Potential BLUE sources: 16.
Potential WHITE sources: 7.
Add two to each of these for casting dragons, thanks to
Haven of the Spirit Dragon
.
HOW TO PLAY:
Ok, now you know what makes the deck, but how does it play out? How should it play out? For example, if you don't say "land, go" at least 5 times a game, you're doing it wrong. Don't play your dragons until you can protect them. Thunderbreak Regent is a lot better with a Stubborn Denial or Silumgar's Scorn backing him up. You can play Silumgar, the Drifting Death whenever though, that guy is super hard to kill. Nine times out of ten, grab a land from anticipate. You will feel really good at about eight lands, so keep that in mind. Don't worry if you need to use Draconic Roar with no dragons, you can make up three damage later, but not if your opponents threat lives to kill you. The deck is pretty striaght-forward, honestly. Play dragons and protect dragons, kill and counter threats. If you don't have a dragon, that should be a priority.
Now for the sideboard! This sideboard is kind of just general for now, but should be good enough for a while. Anyways, let's look at it.
2x
Horribly Awry
. Anti-aggro, should help a lot in any aggro match up, particularly Abzan aggro.
2x Dispel. People tell me this is good against control, I believe them.
1x Dragonlord Silumgar. Kind of thrown in here, very castable and takes their best creature. Seems good against green fatty decks.
1x Dragonlord's Prerogative. Uncounterable card draw for long match-ups, like control.
3x Radiant Flames. Anger of Gods replacement, should be able to get to three colors ez-pz.
2x Ruinous Path. Solid removal for planeswalkers. My maindeck plans to not let them resolve, but if they have enough then this guy comes in to help out. The upside is cool too.
2x
Ultimate Price
. Pretty well-positioned right now against the aggro decks.
2x Utter End. Very good against things like hangarback and planeswalkers.
That's the deck folks! I think I'm going to add pretty pictures of dragons and stuff too, so come back and look if you want! Thanks! I'm very open to suggestions and if you see anything that I completely missed, please let me know.
I mean, look at this fucking guy. How dare you try to kill him?