Alright I've made a couple changes to the deck after playtesting and getting 2nd at 02/03/17 FNM.
RESULTS:
Round 1: (1-1-1) vs monoblue mill/control. Went to time in game 3 with the win on board for my next turn (frustrating!)
Round 2: (2-0) vs Golgari aggro. I got game one with judicious use of removal, so I boarded in more and BOOM got the second win.
Round 3: (2-0) vs Selesnya tokens. All I have to say is.....#REKT
Round 4: (2-0) vs Bant midrange. Game one I drew all the right cards, thanks to my draw spells. Game two I drew all the right cards, thanks to my draw spells.
Top 8: (2-0) vs Orzhov control. Game one I countered everything, game two I got super value out of 3(2 cast, +1 flashback) To the Slaughter with delirium triggers.
Top 4: (2-0) Grixis control (a different list than mine). Game one I managed to exile all 4 of his Torrential Gearhulk, kill all 4 Wandering Fumarole, and his one-of Noxious Gearhulk, and just let him draw himself out. Game two he missed a land drop on turn 4 and I ended up winning the counter war and Transgress the Mind 3 times to clear his hand.
Top 2: (0-2) vs Golgari aggro/delirium variant. Game 1 I took a 4 land hand and proceeded to draw only land, even with my draw spells, until he killed me. Game two I had to mul to 5 with a 2 land hand while he stuck a Mindwrack Demon... I got stuck on 2 land so game over.
DECK CHANGES:
Mainboard:
-2 Yahenni's Expertise. This card was a thorn in my side every time I drew it.
-1 Fatal Push: This card is great at the beginning of the game, and that's about it.
-1 Evolving Wilds: I needed one more Wandering Fumarole.
+1 Wandering Fumarole. I needed one more to guarantee kills.
+1 Unlicensed Disintegration: I'll try this out in here... I'm not committed.
+1 Unsubstantiate: This would have been very useful quite often.
+1 Essence Extraction: The incremental lifegain could prove to be important,
especially since I can flash it back with both my enablers.
Sideboard:
-1 Flaying Tendrils: It just wasn't relevant to my meta enough to warrant 2.
-1 Ceremonious Rejection: I thought I'd see more of this being necessary.
-1 Release the Gremlins: Not as relevant as I'd hoped.
+1 Ruinous Path: I could have used another of these against some planeswalkers
+2 Dispel: for the counterwars