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Grixis URB Control

Standard*

CallMeMOTO


Sideboard


Maybeboard


The way this deck works is by getting heavy damage in with Nivix Cyclops as quickly as possible. Cheap instant speed spells like Mizzium Skin and Artful Dodge make him incredibly difficult to deal with and pump his power. Think Twice and Desolate Lighthouse get me the cards I need quickly while Snapcaster Mage lets me recycle the control cards that don't have flashback. If the game is getting long or my opponent's life total keeps climbing I can make Master of Cruelties unblockable with Artful Dodge and drop their life total to 1, then kill with a Searing Spear. Also, the combination of Rewind/Overload and Goblin Electromancer is absolutely ridiculous.

The sideboard lets me get way more controlling and drop my mana curve if it becomes apparent that cheap spells and Duskmantle Seer are the most appropriate way to deal with my opponent. I can also become more aggro-control with Bonfire and Dreadbore if necessary.

The maybeboard is all stuff that I don't think would necessarily make the deck better, but some of it could help fill gaps or better replace cards/strategies I already have. Originally the mainboard contained Dispel and the maybeboard contained Negate, but Negate seems to be a much better card in this deck, especially since the Dispel was mostly to deal with Advent/Sphinx's type Bant/America control decks.

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So after some playtesting I have found that this deck needed to pick up speed in general, and changes have been made. First things first, it needed to control more. Essence Scatter and Syncopate have found their way in, while the number of Mizzium Skin and creatures overall that I am running have dropped. Protecting my own creatures has become a much less important aspect of the deck, seeing as how Master of Cruelties combined with Artful Dodge and Searing Spear will outright win the match. I still can swing big with Nivix Cyclops and cast spells cheaply with Goblin Electromancer. The goblins and Rewind can give me a huge advantage as far as turning cantrips and using Desolate Lighthouse on my opponents turn while still maintaining control over the board.

The biggest change to the deck thus far has come in the form of the sideboard. I kept Snapcaster Mage, as well as Bonfire of the Damned, Turn / Burn, and Duskmantle Seer. Those are just too great to pass up, and the idea that this can become a Fringe-Aggro (is that a thing?) excites me. I dropped Counterflux once the mainboard changes shifted the deck to a more controlling setup. Next to go were the Dreadbores. I didn't feel bad at all losing them because between Cyclonic Rift being able to bounce any non-land permanents and the ability to alleyoop those threats into an inevitable counterspell, I really didn't feel like I needed the added protection against Planeswalkers. Turn / Burn does a great job of dealing with pesky creatures in the same regard, and that's the way the Dreadbore crumbles.

The biggest changes to the sideboard were the inclusion of Glaring Spotlight, Sire Of Insanity, and Psychic Spiral. Glaring Spotlight is really there just to help me punch through with multiple Nivix Cyclops and anything else I can if push comes to shove and I have to go hard offense, but it also provides excellent cover if my opponent is running spot removal, Simic Charm, or Sigarda, Host of Herons. Sire Of Insanity is absolutely disgusting against other control decks, and mixing him up with Psychic Spiral can very quickly force an opponent into an awkward position. I haven't had many opportunities to use the two together, but it has been a game ender both times I have. In fact the combination is so much fun, I think I'll build turbo-mill sometime soon.

Next playtest is slotted for Monday or Tuesday. I'll update again as soon as I can.

P.S. Sorry for the sloppy updating/posting, just ignore post #3. It is late and I am still kind of new to this site, though it is proving an amazing resource.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 3 Mythic Rares

18 - 6 Rares

5 - 5 Uncommons

22 - 1 Commons

Cards 60
Avg. CMC 2.32
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