+1/+1 counter everywhere! Giving me lots of utility and strength over my opponents.

The main idea of this deck is to have creatures with lots of +1/+1 counters to overpower my opponents. It has been pretty consistent in have the strongest creatures on the field, and an overwhelming presence.

Some mechanics in this deck; I have a lot of graft cards to help my creatures enter with +1/+1 counters, which is all I need to get snowballing. They also provide me with some unique utility. For example, Cytoplast Manipulator on the field. It has graft, to allow for any creature entering the battlefield to have a +1/+1 counter, which allows me to take control of it. With Vorel of the Hull Clade on the field, Cytoplast Manipulator never runs out of counters!

Another big player is Forgotten Ancient. This card is solid in getting my creatures powerful. When he is played, he is targeted, but for some reason, he stays much longer than my opponents should let it!

I also have a lot of card draw. This provides me with the advantage I need to have the cards I need ready when I need them. My card draw is quite consistent especially when I pull a Master Biomancer / Doubling Season / Prime Speaker Zegana combo, which I've done a few times. That's just hilarious.

Comments, suggestions, and +1's are welcome!

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Revision 7 See all

(11 years ago)

-1 Chromatic Lantern main
+1 Prophet of Kruphix main
Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

25 - 0 Rares

23 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Frog Lizard 3/3 G
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