Bye, Domri
Already after playtesting this, I have decided to take out Domri Rade for another Madcap Skills and Giant Growth. This is due to budget cutting as well as the fact that Domri Rade is only good if he is out for 4+ turns really to get his emblem when this deck is there to win and win fast.
Turn 3 win say what?
I figured out that this deck can pull a turn 3 win. The order goes.
Turn 1: Forest/ Stomping Ground
, play Elvish Mystic
Turn 2: Play a land, Burning-Tree Emissary x2 (at least), tap Elvish Mystic and use the left over mana from the Burning- Trees for Wild Beastmaster.
Turn 3: Play a land, you can either play Legion Loyalist (optional but funny) but you need to buff your Beastmaster somehow, by bloodrush, Giant's Growth, Madcap Skills, etc. that way you swing out for at least a +4/+4 on each creature your swinging with (hence why Legion Loyalist is funny.]] and if they can't block, its gg but next turn, you can swing in again and if you have another buff, you've got it in the bag (unless there's a Fog but that's what Skullcrack is for). :3