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Gruul Aggro: Theros Beyond Death

Standard* Aggro Competitive RG (Gruul)

pistolpeteiii


BO1 Gruul Aggro deck for Theros Beyond Death Standard

I hope you like the deck, feel free to leave an upvote or a comment if you have any suggestions!

Note: I have archived some of the comments that have led to the current iteration of the deck. Check it out if you are interested in some conversation over the included cards.

7-1 : Strong showing of the deck against Doom Foretold style control decks. Decisive loss to Cavalier of Flame / Fires of Invention deck.

4-3 : Losses to Cavalier of Flame / Fires of Invention deck and Fliers. Shock is to be added in the deck as a 2 of in order to better handle small fliers along with creatures like Knight of the Ebon Legion and Gilded Goose efficiently on T1. Domri's Ambush is great but needs a creature, and isn't fast enough versus the go wide aggro decks.

7-2 : Deck proves to be a 50/50 against Mono-White Lifegain, as it is very draw dependent on removal/combat interactions. If you can keep Heliod, Sun-Crowned from being a creature, then you can win the game. Otherwise there is no real way to deal with him in the main deck. Klothys, God of Destiny continues to be an all-star against control.

Mono-Black Devotion:

This match-up tends to favor the devotion player, as the hand hate from Yarok's Fenlurker and Agonizing Remorse can be tough to deal with. Decks using Cauldron Familiar/Witch's Oven aren't as tough, since Shock and Bonecrusher Giant turn off the Midnight Reaper draw engine, and our creatures with trample end up winning the game. Nightmare Shepherd style builds tend to hurt our gameplan a bit more, dragging it out as most of our creatures can't trade on their own. Still a win-able game, but requires well timed removal and a good draw.

Simic/Bant Ramp:

Simic Ramp tends to be a favorable matchup, as we are swinging for lethal the turn before most decks can get off an Agent of Treachery or escaped Uro, Titan of Nature's Wrath. Removal tends to be weak as Paradise Druid is the only real creature they run worth killing, and hexproof allows the opponent to get in a free ramp turn before we can kill it. Bant shells running Hushbringer and Teferi, Time Raveler have better interaction, but overall the games against this style have been in my favor.

Mono-Red Aggro / Gruul Mirror:

The Aggro decks I have faced have all come down to favorable trading of creatures and burn spells. Destroying a Runaway Steam-Kin has turned many games into a blowout, and not being afraid to trade Questing Beast for the opponents copy has proved to be beneficial. Slowing the game down will allow Klothys, God of Destiny an opportunity to out-value the opponent, and trading creatures provides plenty of fodder for her ability.

Izzet/Azorius Control:

This matchup tends to end up in the decks ability to recover from a board wipe. Many of our creatures have haste, allowing us to chip in a few points of damage each turn without fear of getting blown out by Shatter the Sky. Blue Red has a harder time 1:1 trading cards for our creatures, as many fall above 2 damage for Bonecrusher Giant and Shock, but all will die to Storm's Wrath. Again Klothys, God of Destiny has proven to be an all star in this deck, as you can chip in a few damage every turn through her ability as well as through hasty creatures. This match ends up being a toss up based on the draw, however I have found good success against these types of decks.

Mono-White Devotion:

This deck ended up being the toughest to compete against. If Heliod, Sun-Crowned hits the board it's effectively over. The counter synergy with the rest of the deck is just too much to handle, and we don't have clean removal options in the main board for him. Sunder Shaman has been great as a large threat, however I have yet to trigger his ability and even then it wouldn't deal with the god. A best of 3 game against this deck would prove to be a blowout for them as we can include plenty of removal options for their smaller creatures and the god, however in this best of one build the match-up does not favor us. That being said, I have still been over 50% against mono white mainly due to them not drawing into Heliod, Sun-Crowned. Questing Beast and Embercleave have caused opponents to quit on the spot, so its not all terrible against this deck.

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Top Ranked
  • Achieved #39 position overall 4 years ago
  • Achieved #2 position in Standard 4 years ago
  • Achieved #1 position in Standard Aggro 4 years ago
Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

19 - 0 Rares

12 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 2.86
Tokens On an Adventure
Folders Standard, Theros standard
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