Love some thoughts and advice.
I liked
Voltaic Brawler
from the moment I saw the card, but haven't used it or seen it much. A 4/3 trampler coming in on turn 3 seems like a great play. I don't think it requires external energy sources, by the time you've attacked twice with it pumped up, it should be dead or you should be well within striking distance of winning.
So I started there and put in good green red cards to build out a nice curve. The deck started to look a lot like Ramunap Red, but I think the green adds critical cards. Let's play out some theories:
Turn 1:
Bloodlust Inciter
is the only 1 drop, and it is a great play turn one.
Turn 2:
Voltaic Brawler
and
Kari Zev, Skyship Raider
put a solid amount of threat on the board. If you played a
Bloodlust Inciter
they can swing right away, don't forget that with that out you can also drop
Resilient Khenra
here - target itself and swing with a 4/4.
Turn 3:
Ahn-Crop Crasher
is the obvious play, shut down a blocker and also hit with your turn 2 drop. Don't underestimate
Sidewinder Naga
here either.
Turn 4:
Samut, the Tested
- give your 4 power trampler double strike and finish it off.
Turn 5:
Glorybringer
or
Charging Monstrosaur
to end it (especially if you have Samut to give double strike)
Use
Blossoming Defense
to save precious creatures when you can.
It's not hyper agro, there's no turn 3 win. But there are lots of paths to fatal damage on turn 4 or 5. Hopefully with enough oomph to still hurt into the mid-game.
Editing Thoughts:
I waver on
Bloodlust Inciter
. Great on turn one, but limited impact as a mid-game draw. Other possibilities are
Shapers' Sanctuary
or
Bomat Courier
. Or
Commune with Dinosaurs
or
Attune with Aether
for turn one mana fix.
Weirdly enough I am considering removing
Heart of Kiran
and
Chandra, Torch of Defiance
. They are the most expensive cards in the deck, but in theory testing their impact feels minimal. I could replace them with a couple more Insult/Injury and
Hazoret the Fervent
.
Any thoughts or suggestions are welcome.