This deck is intended to be very quick and decisive. The Spire Tracer should come out early and you can put Madcap Skills on them and bloodrush them for a quick kill. if the game does start looking like it will be longer start playing the creatures instead of bloodrush and rubblebelt raiders should be able to finish the job. Clan Defiance and ground Assault offer some decent removal. The guildmage will also provide an early blocker/ endgame finisher by throwing lands at people.

All suggestions welcome!! I would love to make this as competitive as I can. I do mainly play casually but would like it to remain standard for the purposes of if I do decide to go to a tourney I can still use the deck.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

8 - 0 Rares

16 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.72
Tokens Beast 3/3 G, Wurm 6/6 G
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