Ok, so this is looking like a nicer deck now... Is Turn 4 soon enough to hit critical mass? I understand that means this is midrange ramp? Tragically turn 4 isn't real reliable, but here's what could happen with a nice hand and draw for the first couple turns:
Opening hand: Forest, Mountain, Elvish Mystic, Courser of Kruphix, Hammer of Purphoros,
Burning-Tree Emissary
, Xenagos, the Reveler
T1 - Play: Forest, Elvish Mystic
T2 - Draw: Karametra's Acolyte; Play: Mountain, Courser of Kruphix
T3 - Draw: Arbor Colossus; Play: (from library) Land,
Burning-Tree Emissary
, Xenagos (+1 for 3 mana), Hammer of Purporphos
T4- Draw:
Garruk's Horde
; Play (from library) Nykthos, Karametra's Acolyte(cast with mana from 3 lands + mystic) (tap for 5 hasty mana), Arbor Colossus, Xenagos (+1 for 5 mana). Use Nykthos for +8 mana (8 plus 3 remaining = 11 mana in mana pool), Garruk's Horde
T4 - Halfway through first Main phase, 4 green mana in mana pool, top card revealed and ready to cast if it is a creature. untapped creatures include: 7/7-trample-haste, 6/6-reach-haste, 2/4-nothin' special
At this point if you're really lucky you'll top deck another Acoloyte, Burning Tree, Xenagos, God of Revels, and Nylea, God of the Hunt... and then swing with a 14/14/trample-haste, 6/6-indestructible-haste, 6/6-reach-trample-haste, 6/5-indestructible-trample-haste... or something equally ridiculous.
Alternative good hand: Forest, Nykthos, Shrine to Nyx, Elvish Mystic,
Burning-Tree Emissary
,
Burning-Tree Emissary
, Arbor Colossus, Mistcutter Hydra
T1 - Play: Forest, Elvish Mystic
T2 - Play: Emissary, emissary, Nykthos, Arbor Colossus
T3 - Play: Mistcutter for +7 counters Attack with 6/6, 7/7, 2/2, & 2/2 Only 17 damage on turn 3... now you just need a Forest and a Giant Growth for your two draws, ;).
Thinking about sideboarding
Ember Swallower
, pretty awesome turn five or so to blow up 3 opposing lands, and I'm still swimmin' in mana.
Sideboarding maybe the Exile artifact/enchament for dealing with opposing gods....
Right now:
4x Anger of the Gods - Wipe tokens and/or other little creatures, my deck construction can withstand blowing up my own little-ones.
1x Clan Defiance - X damage is useful.
2x Dryad Militant - Possibly address Esper Control
1x Mistcutter Hydra - Blue's Antibeast #1, already have 2 main deck, but more may come in handy.
2x
Pit Fight
- removal.
1x
Skylasher
- More antiblue.
2x
Fated Conflagration
- only got 2, Planeswalker response.
2x Windstorm - 'Cause I ain't got much with reach, and nothin' with flying.