My take on competitive werewolves.
Village messenger is an amazing 1 drop as he can get a good 5 dmg in before the opponent can respond. Thats all for 1 drops.
Lambholts a 2 for 4/4 that can be turned on by howlpack resurgence or arlinn. Duskwatch makes it so the assault never stops with your arsenal constantly being refilled. Finally kessig forgemaster gets rid of 5/5s and pesky first strikers. Moonlight hunt is just barely worse than Dec in stone. The damage can be immense! It's the best removal green has. Be grateful. It has werewolf written all over it. (Keep in mind while kessig forgemaster and lambholt may look good on paper they lack luster when put to the test. Kessig at best trades with another card, is only a 3/2 so if they don't block it only does 3 dmg, and it dies to things that the opponent doesn't need on the battlefield. Lambholt can't atk more than half the time that it's placed on the battlefield and it has no good ability. Hopefully with Eldritch Moon we can replace those two cards)
Now for 3 drops. We have the one and only... Geier reach bandit. The synergy is amazing with CoCo and it doesn't end there. If you get one on the field you need to spend time, some time or another to let it flip. The other creature 3 drop happens to be silverfur partisan. It's the most expensive Wolf and it's for a reason. This creature is absolutely amazing at granting creature advantage. Any deck in the meta currently has some form of removal, this does a gr8 job at putting a dent in "kill this target blah blah blah". The last 3 drop is howlpack resurgence it's this decks bread and butter. It's super gr8 to draw one early to mid game, having a 5/5 lambholt trample for 2 cost seems good to me.
Onto four drops. Collected Company the god like card when paired with flipped geier reach bandit. Even without bandit on the field, it's gr8 getting two creatures out at instant speed. It's gr8 at letting wolves flip as well. ARLINN KORD your companion werewolf. She spawns creatures, gives vigilance and haste, gives trample, acts as a lightning bolt, lets your creatures do damage without a hinderence. She's good.
Let's put it all together. This deck has a very strong assault deck. It's what it's good at. Have fun flipping my friends! (Not the table.)