After all these years of playing Goblins, I FINALLY start making a Goblin Commander. Looking to be savage and ruthless. I've been playing Goblins since 7th Edition but now I have my first Krenko Commander. I think the most personalized part of this variation is the amount of Red Enchantments I utilize. A lot of decks have checks and balances for Artifacts and Enchantments, so I've come to believe that carrying more Enchantments than normal in a mono red deck really throws people off with how much support you actually have, so they end up blowing up the wrong things too soon. It's confusing to deal with for the opponent, but I have so much fun being brutal with these. I've also come to learn that with Goblins, you can absolutely figure out how to get by with only 3 mana. Once you get 3, you pop off.

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95% Casual

Competitive

Revision 7 See all

(12 hours ago)

-1 Imodane, the Pyrohammer main
+1 Mountain main
Date added 3 weeks
Last updated 12 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

33 - 0 Rares

19 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.83
Tokens Goblin 1/1 R, Goblin 1/1 R
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