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Casual loosely themed angel EDH deck.

Starting as a themed pure white Angel deck, this collection has seen a few vision and commander changes. On the way pieces were left behind to test out new ideas to keep the deck playable and eventually culminating into this form muddled down from its previous pure theme. Don't get me wrong though, it plays to my tastes. I am just looking to strengthen both the theme and power of ramp in deck.

Generally I play this to the effect that creatures don't start to come out til after Karametra has hit the board, consistently on turn 5, to get the most of out her ramp ability. Mass removal is used to keep the board relatively clean as I ramp. Would like some more ways to move creatures back from graveyard to battlefield, or every least to hand,

I like the ramp but the idea of "cheating" things into play appeals to me, IE: though slow, Yisan, the Wanderer Bard; Mosswort Bridge; Elvish Piper; Garruk, Caller of Beasts ; etc. Though I feel that this might be a little difficult while remaining true to the theme.

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Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 2 Mythic Rares

40 - 4 Rares

11 - 1 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.76
Tokens Beast 4/4 G, Emblem Garruk, Caller of Beasts, Enchantment Cleric 2/1 W, Insect 1/1 G w/ Flying, Deathtouch, Saproling 1/1 G, Soldier 1/1 W, Wurm 5/5 G w/ Trample
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