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GW Control/Oneshot - Enchantment

Standard* Control Enchantment

Prollyzooted


Sideboard


Maybeboard


I am worried about decks that main or side enchantment nukes. I am intentionally keeping Gladecover Scouts in the sideboard for opponents that have a lot of individual enchant destroys, to keep my base creature alive.

The deck works by getting an early enchantment creature drop and then playing white control cards(also enchantments) on opponent boards while the deck ramps enchantments on the one actual creature on my board. Cards like Ethereal Armor and Sphere of Safety benefit from sheer quantity of enchantments, so even land enchants go a long way if one of those cards gets out.

If I can survive to 5 mana, and can get sphere out, usually that protects my life total decently. Flexibility comes in where the enchantment creatures can bestow or actually just play as creatures. That way, if I need numbers to chump block until I get Sphere of Safety out, it makes it possible. In a perfect situation, getting a Rogue's Passage out with 4 other mana, after my creature is at 20 Power or more and then a oneshot. If I do manage to get my 1 drop, the lifelink is very nice to build on.

Right now, the deck is fairly low on land. But, I think that based on the costs of most of my enchantments (excluding most bestows) I really don't need a huge amount of mana. Any feedback is appreciated, I know there are definitely holes that need to be patched.

Also looking for ideas on how to get some draw engine involved. Being that quantity of enchantments is a staple of this deck, drawing more cards would be very nice.

Suggestions

Updates Add

Added 2x Alpha Authority(4 total) 2x Plains and 2x Forest

Removed 2x Arrest 2x Divine Favor and 2x Verdant Haven

-Divine Favor is really only 1 power and the added toughness is pretty much useless in my build. I might miss the small life gain, but I doubt it.

-Verdant Haven is just too expensive at 3. I like the fact that it helps me ramp but with adding more mana, I think I might be ok.

-Arrest is a better fit on the sideboard. Being that it's more expensive than pacifism, I can bring it in against decks with a lot/effective activated abilities.

Any thoughts on the above are welcome. Thanks!

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 4 Rares

24 - 7 Uncommons

18 - 4 Commons

Cards 60
Avg. CMC 2.32
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